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canvas_item.cpp
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Rename theme properties to include underscores
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2022-04-23 11:16:18 -05:00 |
canvas_item.h
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Restore antialiasing for draw_line
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2022-04-12 13:03:56 +03:00 |
canvas_layer.cpp
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Add Vector2/3 linking to more properties
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2022-06-14 09:33:44 -05:00 |
canvas_layer.h
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Added show and hide methods and updated doc API.
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2022-02-15 11:37:41 -03:00 |
http_request.cpp
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Add suffixes to all nodes and resources
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2022-06-11 09:41:05 -05:00 |
http_request.h
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Make FileAccess and DirAccess classes reference counted.
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2022-04-11 13:28:51 +03:00 |
instance_placeholder.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
instance_placeholder.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
missing_node.cpp
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Add a new HashMap implementation
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2022-05-12 11:21:29 +02:00 |
missing_node.h
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Add a new HashMap implementation
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2022-05-12 11:21:29 +02:00 |
node.cpp
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Add a new HashSet template
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2022-05-20 22:40:38 +02:00 |
node.h
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Add a new HashSet template
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2022-05-20 22:40:38 +02:00 |
resource_preloader.cpp
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Add a new HashSet template
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2022-05-20 22:40:38 +02:00 |
resource_preloader.h
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
scene_tree.cpp
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Mark some common project settings as basic
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2022-06-12 19:50:14 +02:00 |
scene_tree.h
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Add a new HashSet template
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2022-05-20 22:40:38 +02:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
shader_globals_override.cpp
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Add a new HashMap implementation
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2022-05-12 11:21:29 +02:00 |
shader_globals_override.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
timer.cpp
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Use suffixes for units in nodes and resources
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2022-05-19 14:34:27 -05:00 |
timer.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
viewport.cpp
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Add suffixes to all nodes and resources
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2022-06-11 09:41:05 -05:00 |
viewport.h
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Initial TAA implementation
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2022-06-07 13:14:44 +02:00 |
window.cpp
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Single-window mode popups and edited scene windows fixes.
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2022-06-13 09:56:08 +03:00 |
window.h
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Add a new HashSet template
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2022-05-20 22:40:38 +02:00 |