virtualx-engine/doc/classes/UndoRedo.xml
Raul Santos 92e4b4e888
Update C# signal documentation and remove bind array
- Updates C# signal documentation and code examples to the new API in 4.0
- Replace all `nameof` usages with the exposed `StringName`
2023-01-23 16:45:37 +01:00

228 lines
8.9 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="UndoRedo" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Helper to manage undo/redo operations in the editor or custom tools.
</brief_description>
<description>
Helper to manage undo/redo operations in the editor or custom tools. It works by registering methods and property changes inside "actions".
Common behavior is to create an action, then add do/undo calls to functions or property changes, then committing the action.
Here's an example on how to add an action to the Godot editor's own [UndoRedo], from a plugin:
[codeblocks]
[gdscript]
var undo_redo = get_undo_redo() # Method of EditorPlugin.
func do_something():
pass # Put your code here.
func undo_something():
pass # Put here the code that reverts what's done by "do_something()".
func _on_my_button_pressed():
var node = get_node("MyNode2D")
undo_redo.create_action("Move the node")
undo_redo.add_do_method(self, "do_something")
undo_redo.add_undo_method(self, "undo_something")
undo_redo.add_do_property(node, "position", Vector2(100,100))
undo_redo.add_undo_property(node, "position", node.position)
undo_redo.commit_action()
[/gdscript]
[csharp]
public UndoRedo UndoRedo;
public override void _Ready()
{
UndoRedo = GetUndoRedo(); // Method of EditorPlugin.
}
public void DoSomething()
{
// Put your code here.
}
public void UndoSomething()
{
// Put here the code that reverts what's done by "DoSomething()".
}
private void OnMyButtonPressed()
{
var node = GetNode&lt;Node2D&gt;("MyNode2D");
UndoRedo.CreateAction("Move the node");
UndoRedo.AddDoMethod(this, MethodName.DoSomething);
UndoRedo.AddUndoMethod(this, MethodName.UndoSomething);
UndoRedo.AddDoProperty(node, Node2D.PropertyName.Position, new Vector2(100, 100));
UndoRedo.AddUndoProperty(node, Node2D.PropertyName.Position, node.Position);
UndoRedo.CommitAction();
}
[/csharp]
[/codeblocks]
[method create_action], [method add_do_method], [method add_undo_method], [method add_do_property], [method add_undo_property], and [method commit_action] should be called one after the other, like in the example. Not doing so could lead to crashes.
If you don't need to register a method, you can leave [method add_do_method] and [method add_undo_method] out; the same goes for properties. You can also register more than one method/property.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_do_method">
<return type="void" />
<param index="0" name="callable" type="Callable" />
<description>
Register a [Callable] that will be called when the action is committed.
</description>
</method>
<method name="add_do_property">
<return type="void" />
<param index="0" name="object" type="Object" />
<param index="1" name="property" type="StringName" />
<param index="2" name="value" type="Variant" />
<description>
Register a [param property] that would change its value to [param value] when the action is committed.
</description>
</method>
<method name="add_do_reference">
<return type="void" />
<param index="0" name="object" type="Object" />
<description>
Register a reference for "do" that will be erased if the "do" history is lost. This is useful mostly for new nodes created for the "do" call. Do not use for resources.
</description>
</method>
<method name="add_undo_method">
<return type="void" />
<param index="0" name="callable" type="Callable" />
<description>
Register a [Callable] that will be called when the action is undone.
</description>
</method>
<method name="add_undo_property">
<return type="void" />
<param index="0" name="object" type="Object" />
<param index="1" name="property" type="StringName" />
<param index="2" name="value" type="Variant" />
<description>
Register a [param property] that would change its value to [param value] when the action is undone.
</description>
</method>
<method name="add_undo_reference">
<return type="void" />
<param index="0" name="object" type="Object" />
<description>
Register a reference for "undo" that will be erased if the "undo" history is lost. This is useful mostly for nodes removed with the "do" call (not the "undo" call!).
</description>
</method>
<method name="clear_history">
<return type="void" />
<param index="0" name="increase_version" type="bool" default="true" />
<description>
Clear the undo/redo history and associated references.
Passing [code]false[/code] to [param increase_version] will prevent the version number from increasing when the history is cleared.
</description>
</method>
<method name="commit_action">
<return type="void" />
<param index="0" name="execute" type="bool" default="true" />
<description>
Commit the action. If [param execute] is [code]true[/code] (which it is by default), all "do" methods/properties are called/set when this function is called.
</description>
</method>
<method name="create_action">
<return type="void" />
<param index="0" name="name" type="String" />
<param index="1" name="merge_mode" type="int" enum="UndoRedo.MergeMode" default="0" />
<description>
Create a new action. After this is called, do all your calls to [method add_do_method], [method add_undo_method], [method add_do_property], and [method add_undo_property], then commit the action with [method commit_action].
The way actions are merged is dictated by [param merge_mode]. See [enum MergeMode] for details.
</description>
</method>
<method name="end_force_keep_in_merge_ends">
<return type="void" />
<description>
Stops marking operations as to be processed even if the action gets merged with another in the [constant MERGE_ENDS] mode. See [method start_force_keep_in_merge_ends].
</description>
</method>
<method name="get_action_name">
<return type="String" />
<param index="0" name="id" type="int" />
<description>
Gets the action name from its index.
</description>
</method>
<method name="get_current_action">
<return type="int" />
<description>
Gets the index of the current action.
</description>
</method>
<method name="get_current_action_name" qualifiers="const">
<return type="String" />
<description>
Gets the name of the current action, equivalent to [code]get_action_name(get_current_action())[/code].
</description>
</method>
<method name="get_history_count">
<return type="int" />
<description>
Returns how many elements are in the history.
</description>
</method>
<method name="get_version" qualifiers="const">
<return type="int" />
<description>
Gets the version. Every time a new action is committed, the [UndoRedo]'s version number is increased automatically.
This is useful mostly to check if something changed from a saved version.
</description>
</method>
<method name="has_redo" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if a "redo" action is available.
</description>
</method>
<method name="has_undo" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if an "undo" action is available.
</description>
</method>
<method name="is_committing_action" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if the [UndoRedo] is currently committing the action, i.e. running its "do" method or property change (see [method commit_action]).
</description>
</method>
<method name="redo">
<return type="bool" />
<description>
Redo the last action.
</description>
</method>
<method name="start_force_keep_in_merge_ends">
<return type="void" />
<description>
Marks the next "do" and "undo" operations to be processed even if the action gets merged with another in the [constant MERGE_ENDS] mode. Return to normal operation using [method end_force_keep_in_merge_ends].
</description>
</method>
<method name="undo">
<return type="bool" />
<description>
Undo the last action.
</description>
</method>
</methods>
<signals>
<signal name="version_changed">
<description>
Called when [method undo] or [method redo] was called.
</description>
</signal>
</signals>
<constants>
<constant name="MERGE_DISABLE" value="0" enum="MergeMode">
Makes "do"/"undo" operations stay in separate actions.
</constant>
<constant name="MERGE_ENDS" value="1" enum="MergeMode">
Makes so that the action's "undo" operations are from the first action created and the "do" operations are from the last subsequent action with the same name.
</constant>
<constant name="MERGE_ALL" value="2" enum="MergeMode">
Makes subsequent actions with the same name be merged into one.
</constant>
</constants>
</class>