0e29f7974b
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. |
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.. | ||
export | ||
globals | ||
app_delegate.h | ||
app_delegate.mm | ||
detect.py | ||
game_center.h | ||
game_center.mm | ||
gl_view.h | ||
gl_view.mm | ||
godot_iphone.cpp | ||
icloud.h | ||
icloud.mm | ||
in_app_store.h | ||
in_app_store.mm | ||
ios.h | ||
ios.mm | ||
logo.png | ||
main.m | ||
os_iphone.cpp | ||
os_iphone.h | ||
platform_config.h | ||
platform_refcount.h | ||
power_iphone.cpp | ||
power_iphone.h | ||
SCsub | ||
sem_iphone.cpp | ||
sem_iphone.h | ||
view_controller.h | ||
view_controller.mm |