75c7e66c5e
Mono: Buildsystem improvements
224 lines
8.2 KiB
Python
224 lines
8.2 KiB
Python
#!/usr/bin/env python
|
|
|
|
Import('env')
|
|
Import('env_modules')
|
|
|
|
env_mono = env_modules.Clone()
|
|
|
|
from compat import byte_to_str
|
|
|
|
def make_cs_files_header(src, dst):
|
|
with open(dst, 'w') as header:
|
|
header.write('/* This is an automatically generated file; DO NOT EDIT! OK THX */\n')
|
|
header.write('#ifndef _CS_FILES_DATA_H\n')
|
|
header.write('#define _CS_FILES_DATA_H\n\n')
|
|
header.write('#include "map.h"\n')
|
|
header.write('#include "ustring.h"\n')
|
|
inserted_files = ''
|
|
import os
|
|
for file in os.listdir(src):
|
|
if file.endswith('.cs'):
|
|
with open(os.path.join(src, file), 'rb') as f:
|
|
buf = f.read()
|
|
decomp_size = len(buf)
|
|
import zlib
|
|
buf = zlib.compress(buf)
|
|
name = os.path.splitext(file)[0]
|
|
header.write('\nstatic const int _cs_' + name + '_compressed_size = ' + str(len(buf)) + ';\n')
|
|
header.write('static const int _cs_' + name + '_uncompressed_size = ' + str(decomp_size) + ';\n')
|
|
header.write('static const unsigned char _cs_' + name + '_compressed[] = { ')
|
|
for i, buf_idx in enumerate(range(len(buf))):
|
|
if i > 0:
|
|
header.write(', ')
|
|
header.write(byte_to_str(buf[buf_idx]))
|
|
inserted_files += '\tr_files.insert("' + file + '", ' \
|
|
'CompressedFile(_cs_' + name + '_compressed_size, ' \
|
|
'_cs_' + name + '_uncompressed_size, ' \
|
|
'_cs_' + name + '_compressed));\n'
|
|
header.write(' };\n')
|
|
version_file = os.path.join(src, 'VERSION.txt')
|
|
with open(version_file, 'r') as content_file:
|
|
try:
|
|
glue_version = int(content_file.read()) # make sure the format is valid
|
|
header.write('\n#define CS_GLUE_VERSION UINT32_C(' + str(glue_version) + ')\n')
|
|
except ValueError:
|
|
raise ValueError('Invalid C# glue version in: ' + version_file)
|
|
header.write('\nstruct CompressedFile\n' '{\n'
|
|
'\tint compressed_size;\n' '\tint uncompressed_size;\n' '\tconst unsigned char* data;\n'
|
|
'\n\tCompressedFile(int p_comp_size, int p_uncomp_size, const unsigned char* p_data)\n'
|
|
'\t{\n' '\t\tcompressed_size = p_comp_size;\n' '\t\tuncompressed_size = p_uncomp_size;\n'
|
|
'\t\tdata = p_data;\n' '\t}\n' '\n\tCompressedFile() {}\n' '};\n'
|
|
'\nvoid get_compressed_files(Map<String, CompressedFile>& r_files)\n' '{\n' + inserted_files + '}\n'
|
|
)
|
|
header.write('#endif // _CS_FILES_DATA_H')
|
|
|
|
|
|
env_mono.add_source_files(env.modules_sources, '*.cpp')
|
|
env_mono.add_source_files(env.modules_sources, 'mono_gd/*.cpp')
|
|
env_mono.add_source_files(env.modules_sources, 'utils/*.cpp')
|
|
|
|
if env['tools']:
|
|
env_mono.add_source_files(env.modules_sources, 'editor/*.cpp')
|
|
make_cs_files_header('glue/cs_files', 'glue/cs_compressed.gen.h')
|
|
|
|
vars = Variables()
|
|
vars.Add(BoolVariable('mono_glue', 'Build with the mono glue sources', True))
|
|
vars.Add(BoolVariable('xbuild_fallback', 'If MSBuild is not found, fallback to xbuild', False))
|
|
vars.Update(env_mono)
|
|
|
|
# Glue sources
|
|
if env_mono['mono_glue']:
|
|
env_mono.add_source_files(env.modules_sources, 'glue/*.cpp')
|
|
else:
|
|
env_mono.Append(CPPDEFINES=['MONO_GLUE_DISABLED'])
|
|
|
|
if ARGUMENTS.get('yolo_copy', False):
|
|
env_mono.Append(CPPDEFINES=['YOLO_COPY'])
|
|
|
|
|
|
# Build GodotSharpTools solution
|
|
|
|
|
|
import os
|
|
|
|
|
|
def find_msbuild_unix(filename):
|
|
import os.path
|
|
import sys
|
|
|
|
hint_dirs = ['/opt/novell/mono/bin']
|
|
if sys.platform == 'darwin':
|
|
hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin'] + hint_dirs
|
|
|
|
for hint_dir in hint_dirs:
|
|
hint_path = os.path.join(hint_dir, filename)
|
|
if os.path.isfile(hint_path):
|
|
return hint_path
|
|
elif os.path.isfile(hint_path + '.exe'):
|
|
return hint_path + '.exe'
|
|
|
|
for hint_dir in os.environ['PATH'].split(os.pathsep):
|
|
hint_dir = hint_dir.strip('"')
|
|
hint_path = os.path.join(hint_dir, filename)
|
|
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
|
|
return hint_path
|
|
if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK):
|
|
return hint_path + '.exe'
|
|
|
|
return None
|
|
|
|
|
|
def find_msbuild_windows():
|
|
import mono_reg_utils as monoreg
|
|
|
|
bits = env['bits']
|
|
|
|
if bits == '32':
|
|
if os.getenv('MONO32_PREFIX'):
|
|
mono_root = os.getenv('MONO32_PREFIX')
|
|
else:
|
|
mono_root = monoreg.find_mono_root_dir(bits)
|
|
else:
|
|
if os.getenv('MONO64_PREFIX'):
|
|
mono_root = os.getenv('MONO64_PREFIX')
|
|
else:
|
|
mono_root = monoreg.find_mono_root_dir(bits)
|
|
|
|
if not mono_root:
|
|
raise RuntimeError('Cannot find mono root directory')
|
|
|
|
msbuild_tools_path = monoreg.find_msbuild_tools_path_reg()
|
|
|
|
if msbuild_tools_path:
|
|
return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), os.path.join(mono_root, 'lib', 'mono', '4.5'))
|
|
else:
|
|
msbuild_mono = os.path.join(mono_root, 'bin', 'msbuild.bat')
|
|
|
|
if os.path.isfile(msbuild_mono):
|
|
return (msbuild_mono, '')
|
|
|
|
return None
|
|
|
|
|
|
def mono_build_solution(source, target, env):
|
|
import subprocess
|
|
import mono_reg_utils as monoreg
|
|
from shutil import copyfile
|
|
|
|
framework_path_override = ''
|
|
|
|
if os.name == 'nt':
|
|
msbuild_info = find_msbuild_windows()
|
|
if msbuild_info is None:
|
|
raise RuntimeError('Cannot find MSBuild executable')
|
|
msbuild_path = msbuild_info[0]
|
|
framework_path_override = msbuild_info[1]
|
|
else:
|
|
msbuild_path = find_msbuild_unix('msbuild')
|
|
if msbuild_path is None:
|
|
xbuild_fallback = env['xbuild_fallback']
|
|
|
|
if xbuild_fallback and os.name == 'nt':
|
|
print('Option \'xbuild_fallback\' not supported on Windows')
|
|
xbuild_fallback = False
|
|
|
|
if xbuild_fallback:
|
|
print('Cannot find MSBuild executable, trying with xbuild')
|
|
print('Warning: xbuild is deprecated')
|
|
|
|
msbuild_path = find_msbuild_unix('xbuild')
|
|
|
|
if msbuild_path is None:
|
|
raise RuntimeError('Cannot find xbuild executable')
|
|
else:
|
|
raise RuntimeError('Cannot find MSBuild executable')
|
|
|
|
print('MSBuild path: ' + msbuild_path)
|
|
|
|
build_config = 'Release'
|
|
|
|
msbuild_args = [
|
|
msbuild_path,
|
|
os.path.abspath(str(source[0])),
|
|
'/p:Configuration=' + build_config,
|
|
]
|
|
|
|
if framework_path_override:
|
|
msbuild_args += ['/p:FrameworkPathOverride=' + framework_path_override]
|
|
|
|
msbuild_env = os.environ.copy()
|
|
|
|
# Needed when running from Developer Command Prompt for VS
|
|
if 'PLATFORM' in msbuild_env:
|
|
del msbuild_env['PLATFORM']
|
|
|
|
try:
|
|
subprocess.check_call(msbuild_args, env=msbuild_env)
|
|
except subprocess.CalledProcessError:
|
|
raise RuntimeError('GodotSharpTools build failed')
|
|
|
|
src_dir = os.path.abspath(os.path.join(str(source[0]), os.pardir, 'bin', build_config))
|
|
dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir))
|
|
|
|
if not os.path.isdir(dst_dir):
|
|
if os.path.exists(dst_dir):
|
|
raise RuntimeError('Target directory is a file')
|
|
os.makedirs(dst_dir)
|
|
|
|
asm_file = 'GodotSharpTools.dll'
|
|
|
|
copyfile(os.path.join(src_dir, asm_file), os.path.join(dst_dir, asm_file))
|
|
|
|
output_dir = Dir('#bin').abspath
|
|
assemblies_output_dir = Dir(env['mono_assemblies_output_dir']).abspath
|
|
|
|
mono_sln_builder = Builder(action=mono_build_solution)
|
|
env_mono.Append(BUILDERS={'MonoBuildSolution': mono_sln_builder})
|
|
env_mono.MonoBuildSolution(
|
|
os.path.join(assemblies_output_dir, 'GodotSharpTools.dll'),
|
|
'editor/GodotSharpTools/GodotSharpTools.sln'
|
|
)
|
|
|
|
if os.path.normpath(output_dir) != os.path.normpath(assemblies_output_dir):
|
|
rel_assemblies_output_dir = os.path.relpath(assemblies_output_dir, output_dir)
|
|
env_mono.Append(CPPDEFINES={'GD_MONO_EDITOR_ASSEMBLIES_DIR': rel_assemblies_output_dir})
|