virtualx-engine/doc
Hugo Locurcio 4fefb136ea
Backport DirectionalLight fade_start property to 3.x
- Implement shadow fading when using the Orthogonal shadow mode
  (like in `master`).

This allows customizing the distance at which directional shadows
start to fade away. Shadow fading will also always start at the same
distance now, regardless of the current shadow mode in use.

This is useful for enclosed levels to prevent shadows from fading
at all with a well-tuned maximum distance.

The default fade start value (0.8) results in fading happening later
in the distance compared to the previous behavior, where fading started
from the last shadow split distance (0.6 in PSSM 4 Splits and
0.1 in PSSM 2 Splits).
2023-11-20 12:41:55 +01:00
..
classes Backport DirectionalLight fade_start property to 3.x 2023-11-20 12:41:55 +01:00
tools Update make_rst.py to match the master version 2023-04-10 20:47:01 +02:00
translations i18n: Sync classref translations with Weblate (3.5 branch) 2023-01-20 12:31:09 +01:00
class.xsd Add an XML schema for documentation 2022-03-16 23:01:02 +01:00
Doxyfile Remove trailing whitespace 2018-11-20 11:15:02 +01:00
Makefile Fixes doc/Makefile fails if path contains spaces 2022-09-20 10:26:17 +02:00