.. |
arvr
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
audio
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Reimplement Mutex with C++'s <mutex>
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2020-02-26 20:40:10 +01:00 |
camera
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
physics
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
physics_2d
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Reimplement Mutex with C++'s <mutex>
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2020-02-26 20:40:10 +01:00 |
visual
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Basic fast filtering implementation
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2020-02-27 22:30:34 -08:00 |
arvr_server.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
arvr_server.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
audio_server.cpp
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Reimplement Mutex with C++'s <mutex>
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2020-02-26 20:40:10 +01:00 |
audio_server.h
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Reimplement Mutex with C++'s <mutex>
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2020-02-26 20:40:10 +01:00 |
camera_server.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
camera_server.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
navigation_2d_server.cpp
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Added utility functions to the new NavigationServer:
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2020-02-18 17:12:45 +01:00 |
navigation_2d_server.h
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Added utility functions to the new NavigationServer:
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2020-02-18 17:12:45 +01:00 |
navigation_server.cpp
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Flushes commands just before the navigation server is destroyed
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2020-02-26 09:42:51 +01:00 |
navigation_server.h
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Flushes commands just before the navigation server is destroyed
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2020-02-26 09:42:51 +01:00 |
physics_2d_server.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
physics_2d_server.h
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
physics_server.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
physics_server.h
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
register_server_types.cpp
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Huge Debugger/EditorDebugger refactor.
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2020-02-21 11:12:03 +01:00 |
register_server_types.h
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Yay very basic 3D (only white) finally shows.
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2020-02-11 11:59:27 +01:00 |
SCsub
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Adding a new Camera Server implementation to Godot.
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2019-06-15 21:30:32 +10:00 |
server_wrap_mt_common.h
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Reimplement Mutex with C++'s <mutex>
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2020-02-26 20:40:10 +01:00 |
visual_server.cpp
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Basic fast filtering implementation
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2020-02-27 22:30:34 -08:00 |
visual_server.h
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Fix MIMPAMPS typos in constants throughout the engine
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2020-02-20 01:31:43 +02:00 |