virtualx-engine/scene
Juan Linietsky 4ffc0d6b3f Refactored shadowmapping.
- Made shadow bias size independent, so it will remain when changing light or camera size.
- Implemented normal offset bias, which greatly enhances quality.
- Added transmission to subsurface scattering
- Reimplemented shadow filter modes

Closes #17260
2020-04-08 11:19:43 -03:00
..
2d Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
3d Refactored shadowmapping. 2020-04-08 11:19:43 -03:00
animation Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
audio Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
debugger Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gui Fixed underlines and striketrough not respecting visible character 2020-04-07 19:04:13 +05:30
main Refactored shadowmapping. 2020-04-08 11:19:43 -03:00
resources Refactored shadowmapping. 2020-04-08 11:19:43 -03:00
register_scene_types.cpp Merge pull request #37505 from YeldhamDev/viewcont_rename 2020-04-03 15:53:35 +02:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
scene_string_names.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00