..
blur.glsl
Refactored shadowmapping.
2020-04-08 11:19:43 -03:00
blur_inc.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
bokeh_dof.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
canvas.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
canvas_occlusion.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
canvas_uniforms_inc.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
copy.glsl
Refactored shadowmapping.
2020-04-08 11:19:43 -03:00
cubemap_downsampler.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
cubemap_filter.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
cubemap_roughness.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
giprobe.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
giprobe_debug.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
giprobe_sdf.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
giprobe_write.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
luminance_reduce.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
roughness_limiter.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
scene_high_end.glsl
Refactored shadowmapping.
2020-04-08 11:19:43 -03:00
scene_high_end_inc.glsl
Refactored shadowmapping.
2020-04-08 11:19:43 -03:00
screen_space_reflection.glsl
Re-Added screen space reflection.
2020-04-02 11:25:21 -03:00
screen_space_reflection_filter.glsl
Re-implement subsurface scattering.
2020-04-04 11:44:28 -03:00
screen_space_reflection_scale.glsl
Re-Added screen space reflection.
2020-04-02 11:25:21 -03:00
SCsub
Re-implement subsurface scattering.
2020-04-04 11:44:28 -03:00
sky.glsl
Invert subpass cubemap z direction
2020-03-30 10:42:45 -07:00
specular_merge.glsl
Re-Added screen space reflection.
2020-04-02 11:25:21 -03:00
ssao.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
ssao_blur.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
ssao_minify.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
subsurface_scattering.glsl
Re-implement subsurface scattering.
2020-04-04 11:44:28 -03:00
tonemap.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00