virtualx-engine/main
Hugo Locurcio 50187eb272
Use the keep stretch aspect by default
This makes Godot avoid distortion when resizing the window to an aspect
ratio that doesn't match the project's base aspect ratio.

Since this setting has no effect when the stretch mode is `disabled`
(the default), this won't impact projects not using the `canvas_items`
or `viewport` stretch modes.
2021-06-19 04:47:19 +02:00
..
app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
main.cpp Use the keep stretch aspect by default 2021-06-19 04:47:19 +02:00
main.h Main: Fixup bogus fallback to project manager with more bolognese 2021-06-16 19:11:08 +02:00
main_builders.py Tweak the editor splash screen color to better match the default theme 2021-03-17 22:57:35 +01:00
main_timer_sync.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
main_timer_sync.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
performance.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
performance.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub Fix new black style check failures in various files. 2020-08-21 16:51:30 +01:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
splash_editor.png Update AUTHORS and DONORS list 2020-10-28 14:06:22 +01:00