virtualx-engine/editor/node_dock.cpp
2024-05-14 15:51:28 +02:00

157 lines
5.6 KiB
C++

/**************************************************************************/
/* node_dock.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "node_dock.h"
#include "editor/connections_dialog.h"
#include "editor/editor_node.h"
#include "editor/themes/editor_scale.h"
void NodeDock::show_groups() {
groups_button->set_pressed(true);
connections_button->set_pressed(false);
groups->show();
connections->hide();
}
void NodeDock::show_connections() {
groups_button->set_pressed(false);
connections_button->set_pressed(true);
groups->hide();
connections->show();
}
void NodeDock::_bind_methods() {
}
void NodeDock::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
connections_button->set_icon(get_editor_theme_icon(SNAME("Signals")));
groups_button->set_icon(get_editor_theme_icon(SNAME("Groups")));
} break;
}
}
NodeDock *NodeDock::singleton = nullptr;
void NodeDock::update_lists() {
connections->update_tree();
}
void NodeDock::_on_node_tree_exited() {
set_node(nullptr);
}
void NodeDock::set_node(Node *p_node) {
if (last_valid_node) {
last_valid_node->disconnect(SceneStringName(tree_exited), callable_mp(this, &NodeDock::_on_node_tree_exited));
last_valid_node = nullptr;
}
connections->set_node(p_node);
groups->set_current(p_node);
if (p_node) {
last_valid_node = p_node;
last_valid_node->connect(SceneStringName(tree_exited), callable_mp(this, &NodeDock::_on_node_tree_exited));
if (connections_button->is_pressed()) {
connections->show();
} else {
groups->show();
}
mode_hb->show();
select_a_node->hide();
} else {
connections->hide();
groups->hide();
mode_hb->hide();
select_a_node->show();
}
}
void NodeDock::restore_last_valid_node() {
set_node(last_valid_node);
}
NodeDock::NodeDock() {
singleton = this;
set_name("Node");
mode_hb = memnew(HBoxContainer);
add_child(mode_hb);
mode_hb->hide();
connections_button = memnew(Button);
connections_button->set_theme_type_variation("FlatButton");
connections_button->set_text(TTR("Signals"));
connections_button->set_toggle_mode(true);
connections_button->set_pressed(true);
connections_button->set_h_size_flags(SIZE_EXPAND_FILL);
connections_button->set_clip_text(true);
mode_hb->add_child(connections_button);
connections_button->connect(SceneStringName(pressed), callable_mp(this, &NodeDock::show_connections));
groups_button = memnew(Button);
groups_button->set_theme_type_variation("FlatButton");
groups_button->set_text(TTR("Groups"));
groups_button->set_toggle_mode(true);
groups_button->set_pressed(false);
groups_button->set_h_size_flags(SIZE_EXPAND_FILL);
groups_button->set_clip_text(true);
mode_hb->add_child(groups_button);
groups_button->connect(SceneStringName(pressed), callable_mp(this, &NodeDock::show_groups));
connections = memnew(ConnectionsDock);
add_child(connections);
connections->set_v_size_flags(SIZE_EXPAND_FILL);
connections->hide();
groups = memnew(GroupsEditor);
add_child(groups);
groups->set_v_size_flags(SIZE_EXPAND_FILL);
groups->hide();
select_a_node = memnew(Label);
select_a_node->set_text(TTR("Select a single node to edit its signals and groups."));
select_a_node->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
select_a_node->set_v_size_flags(SIZE_EXPAND_FILL);
select_a_node->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
select_a_node->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
select_a_node->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
add_child(select_a_node);
}
NodeDock::~NodeDock() {
singleton = nullptr;
}