1bea8e1eac
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
12 lines
209 B
C++
12 lines
209 B
C++
#ifndef LIGHTMAP_PROBE_H
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#define LIGHTMAP_PROBE_H
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#include "scene/3d/node_3d.h"
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class LightmapProbe : public Node3D {
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GDCLASS(LightmapProbe, Node3D)
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public:
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LightmapProbe();
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};
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#endif // LIGHTMAP_PROBE_H
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