b5334d14f7
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
95 lines
3.7 KiB
C++
95 lines
3.7 KiB
C++
/*************************************************************************/
|
|
/* texture_layered_editor_plugin.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef TEXTURE_LAYERED_EDITOR_PLUGIN_H
|
|
#define TEXTURE_LAYERED_EDITOR_PLUGIN_H
|
|
|
|
#include "editor/editor_node.h"
|
|
#include "editor/editor_plugin.h"
|
|
#include "scene/resources/shader.h"
|
|
#include "scene/resources/texture.h"
|
|
|
|
class TextureLayeredEditor : public Control {
|
|
GDCLASS(TextureLayeredEditor, Control);
|
|
|
|
SpinBox *layer;
|
|
Label *info;
|
|
Ref<TextureLayered> texture;
|
|
|
|
Ref<Shader> shaders[3];
|
|
Ref<ShaderMaterial> materials[3];
|
|
|
|
float x_rot = 0;
|
|
float y_rot = 0;
|
|
Control *texture_rect;
|
|
|
|
void _make_shaders();
|
|
|
|
void _update_material();
|
|
bool setting;
|
|
void _layer_changed(double) {
|
|
if (!setting) {
|
|
_update_material();
|
|
}
|
|
}
|
|
|
|
void _texture_rect_update_area();
|
|
void _texture_rect_draw();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
void _gui_input(Ref<InputEvent> p_event);
|
|
void _changed_callback(Object *p_changed, const char *p_prop) override;
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void edit(Ref<TextureLayered> p_texture);
|
|
TextureLayeredEditor();
|
|
~TextureLayeredEditor();
|
|
};
|
|
|
|
class EditorInspectorPluginLayeredTexture : public EditorInspectorPlugin {
|
|
GDCLASS(EditorInspectorPluginLayeredTexture, EditorInspectorPlugin);
|
|
|
|
public:
|
|
virtual bool can_handle(Object *p_object) override;
|
|
virtual void parse_begin(Object *p_object) override;
|
|
};
|
|
|
|
class TextureLayeredEditorPlugin : public EditorPlugin {
|
|
GDCLASS(TextureLayeredEditorPlugin, EditorPlugin);
|
|
|
|
public:
|
|
virtual String get_name() const override { return "TextureLayered"; }
|
|
|
|
TextureLayeredEditorPlugin(EditorNode *p_node);
|
|
};
|
|
|
|
#endif // TEXTURE_EDITOR_PLUGIN_H
|