b5334d14f7
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
220 lines
8.3 KiB
C++
220 lines
8.3 KiB
C++
/*************************************************************************/
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/* FBXUtil.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file FBXUtil.cpp
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* @brief Implementation of internal FBX utility functions
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*/
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#include "FBXUtil.h"
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#include "FBXTokenizer.h"
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#include <cstring>
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#include <string>
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namespace FBXDocParser {
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namespace Util {
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// ------------------------------------------------------------------------------------------------
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const char *TokenTypeString(TokenType t) {
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switch (t) {
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case TokenType_OPEN_BRACKET:
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return "TOK_OPEN_BRACKET";
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case TokenType_CLOSE_BRACKET:
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return "TOK_CLOSE_BRACKET";
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case TokenType_DATA:
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return "TOK_DATA";
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case TokenType_COMMA:
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return "TOK_COMMA";
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case TokenType_KEY:
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return "TOK_KEY";
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case TokenType_BINARY_DATA:
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return "TOK_BINARY_DATA";
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}
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//ai_assert(false);
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return "";
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}
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// Generated by this formula: T["ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"[i]] = i;
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static const uint8_t base64DecodeTable[128] = {
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 62, 255, 255, 255, 63,
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52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 255, 255, 255, 255, 255, 255,
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255, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
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15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 255, 255, 255, 255, 255,
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255, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
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41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 255, 255, 255, 255, 255
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};
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uint8_t DecodeBase64(char ch) {
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const auto idx = static_cast<uint8_t>(ch);
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if (idx > 127)
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return 255;
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return base64DecodeTable[idx];
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}
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size_t ComputeDecodedSizeBase64(const char *in, size_t inLength) {
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if (inLength < 2) {
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return 0;
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}
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const size_t equals = size_t(in[inLength - 1] == '=') + size_t(in[inLength - 2] == '=');
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const size_t full_length = (inLength * 3) >> 2; // div by 4
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if (full_length < equals) {
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return 0;
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}
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return full_length - equals;
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}
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size_t DecodeBase64(const char *in, size_t inLength, uint8_t *out, size_t maxOutLength) {
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if (maxOutLength == 0 || inLength < 2) {
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return 0;
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}
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const size_t realLength = inLength - size_t(in[inLength - 1] == '=') - size_t(in[inLength - 2] == '=');
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size_t dst_offset = 0;
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int val = 0, valb = -8;
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for (size_t src_offset = 0; src_offset < realLength; ++src_offset) {
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const uint8_t table_value = Util::DecodeBase64(in[src_offset]);
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if (table_value == 255) {
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return 0;
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}
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val = (val << 6) + table_value;
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valb += 6;
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if (valb >= 0) {
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out[dst_offset++] = static_cast<uint8_t>((val >> valb) & 0xFF);
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valb -= 8;
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val &= 0xFFF;
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}
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}
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return dst_offset;
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}
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static const char to_base64_string[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
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char EncodeBase64(char byte) {
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return to_base64_string[(size_t)byte];
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}
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/** Encodes a block of 4 bytes to base64 encoding
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* @param bytes Bytes to encode.
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* @param out_string String to write encoded values to.
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* @param string_pos Position in out_string.
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*/
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void EncodeByteBlock(const char *bytes, std::string &out_string, size_t string_pos) {
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char b0 = (bytes[0] & 0xFC) >> 2;
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char b1 = (bytes[0] & 0x03) << 4 | ((bytes[1] & 0xF0) >> 4);
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char b2 = (bytes[1] & 0x0F) << 2 | ((bytes[2] & 0xC0) >> 6);
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char b3 = (bytes[2] & 0x3F);
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out_string[string_pos + 0] = EncodeBase64(b0);
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out_string[string_pos + 1] = EncodeBase64(b1);
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out_string[string_pos + 2] = EncodeBase64(b2);
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out_string[string_pos + 3] = EncodeBase64(b3);
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}
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std::string EncodeBase64(const char *data, size_t length) {
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// calculate extra bytes needed to get a multiple of 3
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size_t extraBytes = 3 - length % 3;
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// number of base64 bytes
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size_t encodedBytes = 4 * (length + extraBytes) / 3;
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std::string encoded_string(encodedBytes, '=');
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// read blocks of 3 bytes
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for (size_t ib3 = 0; ib3 < length / 3; ib3++) {
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const size_t iByte = ib3 * 3;
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const size_t iEncodedByte = ib3 * 4;
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const char *currData = &data[iByte];
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EncodeByteBlock(currData, encoded_string, iEncodedByte);
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}
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// if size of data is not a multiple of 3, also encode the final bytes (and add zeros where needed)
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if (extraBytes > 0) {
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char finalBytes[4] = { 0, 0, 0, 0 };
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memcpy(&finalBytes[0], &data[length - length % 3], length % 3);
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const size_t iEncodedByte = encodedBytes - 4;
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EncodeByteBlock(&finalBytes[0], encoded_string, iEncodedByte);
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// add '=' at the end
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for (size_t i = 0; i < 4 * extraBytes / 3; i++)
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encoded_string[encodedBytes - i - 1] = '=';
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}
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return encoded_string;
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}
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} // namespace Util
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} // namespace FBXDocParser
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