virtualx-engine/modules/mono/glue/GodotSharp
Raul Santos 509d4f5302
C#: Fix ExprMatch for case sensitive matching
We were accidentally stopping the recursion when matching in the case sensitive scenario.

Took the opportunity to also rename the private method to follow the Core method naming more closely so it's easier to compare the implementations in the future.

Also, the private method now uses `ReadOnlySpan<char>` to avoid allocating strings on each recursion.
2024-04-15 03:15:28 +02:00
..
ExternalAnnotations C#: Re-implement assembly reloading with ALCs 2022-08-22 03:36:51 +02:00
Godot.SourceGenerators.Internal Cleanup C# projects, code quality & style 2024-02-27 20:11:24 +01:00
GodotPlugins C#: Fix editor integration breaking and causing error spam when reloading assemblies fails 2023-06-21 12:47:52 +02:00
GodotSharp C#: Fix ExprMatch for case sensitive matching 2024-04-15 03:15:28 +02:00
GodotSharpEditor Merge pull request #88933 from raulsntos/dotnet/pre-commit 2024-03-02 10:48:25 +01:00
.editorconfig Cleanup C# projects, code quality & style 2024-02-27 20:11:24 +01:00
.gitignore Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
GodotSharp.sln C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00
GodotSharp.sln.DotSettings Rename all gdnative occurences to gdextension 2022-12-12 11:04:57 +01:00