virtualx-engine/editor/plugin_config_dialog.h
Rémi Verschelde a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00

70 lines
3 KiB
C++

/*************************************************************************/
/* plugin_config_dialog.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PLUGIN_CONFIG_DIALOG_H
#define PLUGIN_CONFIG_DIALOG_H
#include "scene/gui/check_box.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/text_edit.h"
class PluginConfigDialog : public ConfirmationDialog {
GDCLASS(PluginConfigDialog, ConfirmationDialog);
LineEdit *name_edit;
LineEdit *subfolder_edit;
TextEdit *desc_edit;
LineEdit *author_edit;
LineEdit *version_edit;
OptionButton *script_option_edit;
LineEdit *script_edit;
CheckBox *active_edit;
bool _edit_mode;
void _clear_fields();
void _on_confirmed();
void _on_cancelled();
void _on_required_text_changed(const String &p_text);
protected:
virtual void _notification(int p_what);
static void _bind_methods();
public:
void config(const String &p_config_path);
PluginConfigDialog();
~PluginConfigDialog();
};
#endif // PLUGIN_CONFIG_DIALOG_H