virtualx-engine/core/os/keyboard.h
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

333 lines
8.8 KiB
C++

/*************************************************************************/
/* keyboard.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef KEYBOARD_H
#define KEYBOARD_H
#include "ustring.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
/*
Special Key:
The strategy here is similar to the one used by toolkits,
which consists in leaving the 24 bits unicode range for printable
characters, and use the upper 8 bits for special keys and
modifiers. This way everything (char/keycode) can fit nicely in one 32 bits unsigned integer.
*/
enum {
SPKEY = (1<<24)
};
enum KeyList {
/* CURSOR/FUNCTION/BROWSER/MULTIMEDIA/MISC KEYS */
KEY_ESCAPE=SPKEY | 0x01,
KEY_TAB=SPKEY | 0x02,
KEY_BACKTAB=SPKEY | 0x03,
KEY_BACKSPACE=SPKEY | 0x04,
KEY_RETURN=SPKEY | 0x05,
KEY_ENTER=SPKEY | 0x06,
KEY_INSERT=SPKEY | 0x07,
KEY_DELETE=SPKEY | 0x08,
KEY_PAUSE=SPKEY | 0x09,
KEY_PRINT=SPKEY | 0x0A,
KEY_SYSREQ=SPKEY | 0x0B,
KEY_CLEAR=SPKEY | 0x0C,
KEY_HOME=SPKEY | 0x0D,
KEY_END=SPKEY | 0x0E,
KEY_LEFT=SPKEY | 0x0F,
KEY_UP=SPKEY | 0x10,
KEY_RIGHT=SPKEY | 0x11,
KEY_DOWN=SPKEY | 0x12,
KEY_PAGEUP=SPKEY | 0x13,
KEY_PAGEDOWN=SPKEY | 0x14,
KEY_SHIFT=SPKEY | 0x15,
KEY_CONTROL=SPKEY | 0x16,
KEY_META=SPKEY | 0x17,
KEY_ALT=SPKEY | 0x18,
KEY_CAPSLOCK=SPKEY | 0x19,
KEY_NUMLOCK=SPKEY | 0x1A,
KEY_SCROLLLOCK=SPKEY | 0x1B,
KEY_F1=SPKEY | 0x1C,
KEY_F2=SPKEY | 0x1D,
KEY_F3=SPKEY | 0x1E,
KEY_F4=SPKEY | 0x1F,
KEY_F5=SPKEY | 0x20,
KEY_F6=SPKEY | 0x21,
KEY_F7=SPKEY | 0x22,
KEY_F8=SPKEY | 0x23,
KEY_F9=SPKEY | 0x24,
KEY_F10=SPKEY | 0x25,
KEY_F11=SPKEY | 0x26,
KEY_F12=SPKEY | 0x27,
KEY_F13=SPKEY | 0x28,
KEY_F14=SPKEY | 0x29,
KEY_F15=SPKEY | 0x2A,
KEY_F16=SPKEY | 0x2B,
KEY_KP_ENTER=SPKEY | 0x80,
KEY_KP_MULTIPLY=SPKEY | 0x81,
KEY_KP_DIVIDE=SPKEY | 0x82,
KEY_KP_SUBTRACT=SPKEY | 0x83,
KEY_KP_PERIOD=SPKEY | 0x84,
KEY_KP_ADD=SPKEY | 0x85,
KEY_KP_0=SPKEY | 0x86,
KEY_KP_1=SPKEY | 0x87,
KEY_KP_2=SPKEY | 0x88,
KEY_KP_3=SPKEY | 0x89,
KEY_KP_4=SPKEY | 0x8A,
KEY_KP_5=SPKEY | 0x8B,
KEY_KP_6=SPKEY | 0x8C,
KEY_KP_7=SPKEY | 0x8D,
KEY_KP_8=SPKEY | 0x8E,
KEY_KP_9=SPKEY | 0x8F,
KEY_SUPER_L=SPKEY | 0x2C,
KEY_SUPER_R=SPKEY | 0x2D,
KEY_MENU=SPKEY | 0x2E,
KEY_HYPER_L=SPKEY | 0x2F,
KEY_HYPER_R=SPKEY | 0x30,
KEY_HELP=SPKEY | 0x31,
KEY_DIRECTION_L=SPKEY | 0x32,
KEY_DIRECTION_R=SPKEY | 0x33,
KEY_BACK=SPKEY | 0x40,
KEY_FORWARD=SPKEY | 0x41,
KEY_STOP=SPKEY | 0x42,
KEY_REFRESH=SPKEY | 0x43,
KEY_VOLUMEDOWN=SPKEY | 0x44,
KEY_VOLUMEMUTE=SPKEY | 0x45,
KEY_VOLUMEUP=SPKEY | 0x46,
KEY_BASSBOOST=SPKEY | 0x47,
KEY_BASSUP=SPKEY | 0x48,
KEY_BASSDOWN=SPKEY | 0x49,
KEY_TREBLEUP=SPKEY | 0x4A,
KEY_TREBLEDOWN=SPKEY | 0x4B,
KEY_MEDIAPLAY=SPKEY | 0x4C,
KEY_MEDIASTOP=SPKEY | 0x4D,
KEY_MEDIAPREVIOUS=SPKEY | 0x4E,
KEY_MEDIANEXT=SPKEY | 0x4F,
KEY_MEDIARECORD= SPKEY | 0x50,
KEY_HOMEPAGE=SPKEY | 0x51,
KEY_FAVORITES=SPKEY | 0x52,
KEY_SEARCH=SPKEY | 0x53,
KEY_STANDBY=SPKEY | 0x54,
KEY_OPENURL=SPKEY | 0x55,
KEY_LAUNCHMAIL=SPKEY | 0x56,
KEY_LAUNCHMEDIA=SPKEY | 0x57,
KEY_LAUNCH0=SPKEY | 0x58,
KEY_LAUNCH1=SPKEY | 0x59,
KEY_LAUNCH2=SPKEY | 0x5A,
KEY_LAUNCH3=SPKEY | 0x5B,
KEY_LAUNCH4=SPKEY | 0x5C,
KEY_LAUNCH5=SPKEY | 0x5D,
KEY_LAUNCH6=SPKEY | 0x5E,
KEY_LAUNCH7=SPKEY | 0x5F,
KEY_LAUNCH8=SPKEY | 0x60,
KEY_LAUNCH9=SPKEY | 0x61,
KEY_LAUNCHA=SPKEY | 0x62,
KEY_LAUNCHB=SPKEY | 0x63,
KEY_LAUNCHC=SPKEY | 0x64,
KEY_LAUNCHD=SPKEY | 0x65,
KEY_LAUNCHE=SPKEY | 0x66,
KEY_LAUNCHF=SPKEY | 0x67,
KEY_UNKNOWN=SPKEY | 0xFFFFFF,
/* PRINTABLE LATIN 1 CODES */
KEY_SPACE=0x0020,
KEY_EXCLAM=0x0021,
KEY_QUOTEDBL=0x0022,
KEY_NUMBERSIGN=0x0023,
KEY_DOLLAR=0x0024,
KEY_PERCENT=0x0025,
KEY_AMPERSAND=0x0026,
KEY_APOSTROPHE=0x0027,
KEY_PARENLEFT=0x0028,
KEY_PARENRIGHT=0x0029,
KEY_ASTERISK=0x002A,
KEY_PLUS=0x002B,
KEY_COMMA=0x002C,
KEY_MINUS=0x002D,
KEY_PERIOD=0x002E,
KEY_SLASH=0x002F,
KEY_0=0x0030,
KEY_1=0x0031,
KEY_2=0x0032,
KEY_3=0x0033,
KEY_4=0x0034,
KEY_5=0x0035,
KEY_6=0x0036,
KEY_7=0x0037,
KEY_8=0x0038,
KEY_9=0x0039,
KEY_COLON=0x003A,
KEY_SEMICOLON=0x003B,
KEY_LESS=0x003C,
KEY_EQUAL=0x003D,
KEY_GREATER=0x003E,
KEY_QUESTION=0x003F,
KEY_AT=0x0040,
KEY_A=0x0041,
KEY_B=0x0042,
KEY_C=0x0043,
KEY_D=0x0044,
KEY_E=0x0045,
KEY_F=0x0046,
KEY_G=0x0047,
KEY_H=0x0048,
KEY_I=0x0049,
KEY_J=0x004A,
KEY_K=0x004B,
KEY_L=0x004C,
KEY_M=0x004D,
KEY_N=0x004E,
KEY_O=0x004F,
KEY_P=0x0050,
KEY_Q=0x0051,
KEY_R=0x0052,
KEY_S=0x0053,
KEY_T=0x0054,
KEY_U=0x0055,
KEY_V=0x0056,
KEY_W=0x0057,
KEY_X=0x0058,
KEY_Y=0x0059,
KEY_Z=0x005A,
KEY_BRACKETLEFT=0x005B,
KEY_BACKSLASH=0x005C,
KEY_BRACKETRIGHT=0x005D,
KEY_ASCIICIRCUM=0x005E,
KEY_UNDERSCORE=0x005F,
KEY_QUOTELEFT=0x0060,
KEY_BRACELEFT=0x007B,
KEY_BAR=0x007C,
KEY_BRACERIGHT=0x007D,
KEY_ASCIITILDE=0x007E,
KEY_NOBREAKSPACE=0x00A0,
KEY_EXCLAMDOWN=0x00A1,
KEY_CENT=0x00A2,
KEY_STERLING=0x00A3,
KEY_CURRENCY=0x00A4,
KEY_YEN=0x00A5,
KEY_BROKENBAR=0x00A6,
KEY_SECTION=0x00A7,
KEY_DIAERESIS=0x00A8,
KEY_COPYRIGHT=0x00A9,
KEY_ORDFEMININE=0x00AA,
KEY_GUILLEMOTLEFT=0x00AB,
KEY_NOTSIGN=0x00AC,
KEY_HYPHEN=0x00AD,
KEY_REGISTERED=0x00AE,
KEY_MACRON=0x00AF,
KEY_DEGREE=0x00B0,
KEY_PLUSMINUS=0x00B1,
KEY_TWOSUPERIOR=0x00B2,
KEY_THREESUPERIOR=0x00B3,
KEY_ACUTE=0x00B4,
KEY_MU=0x00B5,
KEY_PARAGRAPH=0x00B6,
KEY_PERIODCENTERED=0x00B7,
KEY_CEDILLA=0x00B8,
KEY_ONESUPERIOR=0x00B9,
KEY_MASCULINE=0x00BA,
KEY_GUILLEMOTRIGHT=0x00BB,
KEY_ONEQUARTER=0x00BC,
KEY_ONEHALF=0x00BD,
KEY_THREEQUARTERS=0x00BE,
KEY_QUESTIONDOWN=0x00BF,
KEY_AGRAVE=0x00C0,
KEY_AACUTE=0x00C1,
KEY_ACIRCUMFLEX=0x00C2,
KEY_ATILDE=0x00C3,
KEY_ADIAERESIS=0x00C4,
KEY_ARING=0x00C5,
KEY_AE=0x00C6,
KEY_CCEDILLA=0x00C7,
KEY_EGRAVE=0x00C8,
KEY_EACUTE=0x00C9,
KEY_ECIRCUMFLEX=0x00CA,
KEY_EDIAERESIS=0x00CB,
KEY_IGRAVE=0x00CC,
KEY_IACUTE=0x00CD,
KEY_ICIRCUMFLEX=0x00CE,
KEY_IDIAERESIS=0x00CF,
KEY_ETH=0x00D0,
KEY_NTILDE=0x00D1,
KEY_OGRAVE=0x00D2,
KEY_OACUTE=0x00D3,
KEY_OCIRCUMFLEX=0x00D4,
KEY_OTILDE=0x00D5,
KEY_ODIAERESIS=0x00D6,
KEY_MULTIPLY=0x00D7,
KEY_OOBLIQUE=0x00D8,
KEY_UGRAVE=0x00D9,
KEY_UACUTE=0x00DA,
KEY_UCIRCUMFLEX=0x00DB,
KEY_UDIAERESIS=0x00DC,
KEY_YACUTE=0x00DD,
KEY_THORN=0x00DE,
KEY_SSHARP=0x00DF,
KEY_DIVISION=0x00F7,
KEY_YDIAERESIS=0x00FF,
};
enum KeyModifierMask {
KEY_CODE_MASK=((1<<25)-1), ///< Apply this mask to any keycode to remove modifiers.
KEY_MODIFIER_MASK=(0xFF<<24), ///< Apply this mask to isolate modifiers.
KEY_MASK_SHIFT = (1<<25),
KEY_MASK_ALT = (1<<26),
KEY_MASK_META = (1<<27),
KEY_MASK_CTRL = (1<<28),
#ifdef APPLE_STYLE_KEYS
KEY_MASK_CMD = KEY_MASK_META,
#else
KEY_MASK_CMD = KEY_MASK_CTRL,
#endif
KEY_MASK_KPAD = (1<<29),
KEY_MASK_GROUP_SWITCH = (1<<30)
// bit 31 can't be used because variant uses regular 32 bits int as datatype
};
String keycode_get_string(uint32_t p_code);
bool keycode_has_unicode(uint32_t p_unicode);
int find_keycode(const String& p_code);
int latin_keyboard_keycode_convert(int p_keycode);
#endif