virtualx-engine/modules/webrtc
Fabio Alessandrelli 9b8db7c63a [Net] Fix WebRTC returning packets from peers too early.
Due to the async nature of WebRTC implementations, the multiplayer peer
could end up having queued packets from a given connection before it is
able to emit the "peer_added" signal.
This commit ensures that packets from peers which are not notified yet
are skipped by `get_packet` and `get_available_packet_count`.
2021-12-15 11:20:17 +01:00
..
doc_classes
config.py
library_godot_webrtc.js
register_types.cpp
register_types.h
SCsub
webrtc_data_channel.cpp
webrtc_data_channel.h
webrtc_data_channel_gdnative.cpp
webrtc_data_channel_gdnative.h
webrtc_data_channel_js.cpp
webrtc_data_channel_js.h
webrtc_multiplayer.cpp
webrtc_multiplayer.h
webrtc_peer_connection.cpp
webrtc_peer_connection.h
webrtc_peer_connection_gdnative.cpp
webrtc_peer_connection_gdnative.h
webrtc_peer_connection_js.cpp
webrtc_peer_connection_js.h