.. |
shaders
|
implemented texture_get_data() for TextureLayered
|
2019-01-23 16:12:29 +01:00 |
rasterizer_canvas_gles3.cpp
|
Use transparent framebuffer only when set to transparent, closes #21827
|
2019-01-27 15:47:17 -03:00 |
rasterizer_canvas_gles3.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
rasterizer_gles3.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
rasterizer_gles3.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
rasterizer_scene_gles3.cpp
|
Do not use depth prepass if effects are disabled, fixes #25267
|
2019-01-25 15:58:07 -03:00 |
rasterizer_scene_gles3.h
|
Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].
|
2019-01-19 10:25:01 +01:00 |
rasterizer_storage_gles3.cpp
|
Fix polygon drawing on WebGL1
|
2019-01-27 23:09:18 +00:00 |
rasterizer_storage_gles3.h
|
Fix polygon drawing on WebGL1
|
2019-01-27 23:09:18 +00:00 |
SCsub
|
|
|
shader_compiler_gles3.cpp
|
Cleanup and identify ShaderCompilerGLES[23] differences
|
2019-01-28 19:28:00 +01:00 |
shader_compiler_gles3.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
shader_gles3.cpp
|
Further fixes to avoid memory corruption, closes #25336
|
2019-01-26 10:47:04 -03:00 |
shader_gles3.h
|
Properly dispose of custom shaders, closes #19300
|
2019-01-25 19:28:27 -03:00 |