d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
31 lines
1.2 KiB
XML
31 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Joint" inherits="Spatial" category="Core" version="3.0-stable">
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<brief_description>
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Base class for all 3D joints
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</brief_description>
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<description>
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All 3D joints link two nodes, has a priority, and can decide if the two bodies of the nodes should be able to collide with each other
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="collision/exclude_nodes" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision">
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If [code]true[/code] the two bodies of the nodes are not able to collide with each other.
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</member>
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<member name="nodes/node_a" type="NodePath" setter="set_node_a" getter="get_node_a">
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The [Node], the first side of the Joint attaches to.
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</member>
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<member name="nodes/node_b" type="NodePath" setter="set_node_b" getter="get_node_b">
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The [Node], the second side of the Joint attaches to.
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</member>
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<member name="solver/priority" type="int" setter="set_solver_priority" getter="get_solver_priority">
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The order in which the solver is executed compared to the other [Joints], the lower, the earlier.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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