d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
31 lines
1.4 KiB
XML
31 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Joint2D" inherits="Node2D" category="Core" version="3.0-stable">
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<brief_description>
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Base node for all joint constraints in 2D physics.
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</brief_description>
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<description>
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Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="bias" type="float" setter="set_bias" getter="get_bias">
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When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint. Default value: [code]0[/code]
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</member>
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<member name="disable_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision">
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If [code]true[/code] [member node_a] and [member node_b] can collide. Default value: [code]false[/code].
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</member>
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<member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a">
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The first body attached to the joint. Must derive from [PhysicsBody2D].
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</member>
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<member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b">
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The second body attached to the joint. Must derive from [PhysicsBody2D].
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</member>
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</members>
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<constants>
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</constants>
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</class>
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