virtualx-engine/doc/classes/ParallaxLayer.xml
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00

29 lines
1.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ParallaxLayer" inherits="Node2D" category="Core" version="3.0-stable">
<brief_description>
A parallax scrolling layer to be used with [ParallaxBackground].
</brief_description>
<description>
A ParallaxLayer must be the child of a [ParallaxBackground] node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the [member ParallaxBackground.scroll_offset] value.
This node's children will be affected by its scroll offset.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring">
The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code] the [Texture] will not be mirrored. Default value: [code](0, 0)[/code].
</member>
<member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset">
The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset].
</member>
<member name="motion_scale" type="Vector2" setter="set_motion_scale" getter="get_motion_scale">
Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code] it will not scroll.
</member>
</members>
<constants>
</constants>
</class>