d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
35 lines
1.2 KiB
XML
35 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Physics2DTestMotionResult" inherits="Reference" category="Core" version="3.0-stable">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="collider" type="Object" setter="" getter="get_collider">
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</member>
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<member name="collider_id" type="int" setter="" getter="get_collider_id">
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</member>
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<member name="collider_rid" type="RID" setter="" getter="get_collider_rid">
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</member>
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<member name="collider_shape" type="int" setter="" getter="get_collider_shape">
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</member>
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<member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity">
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</member>
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<member name="collision_normal" type="Vector2" setter="" getter="get_collision_normal">
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</member>
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<member name="collision_point" type="Vector2" setter="" getter="get_collision_point">
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</member>
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<member name="motion" type="Vector2" setter="" getter="get_motion">
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</member>
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<member name="motion_remainder" type="Vector2" setter="" getter="get_motion_remainder">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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