d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
49 lines
1.4 KiB
XML
49 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ProximityGroup" inherits="Spatial" category="Core" version="3.0-stable">
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<brief_description>
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General purpose proximity-detection node.
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</brief_description>
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<description>
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General purpose proximity-detection node.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="broadcast">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="parameters" type="Variant">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="dispatch_mode" type="int" setter="set_dispatch_mode" getter="get_dispatch_mode" enum="ProximityGroup.DispatchMode">
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</member>
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<member name="grid_radius" type="Vector3" setter="set_grid_radius" getter="get_grid_radius">
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</member>
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<member name="group_name" type="String" setter="set_group_name" getter="get_group_name">
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</member>
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</members>
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<signals>
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<signal name="broadcast">
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<argument index="0" name="group_name" type="String">
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</argument>
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<argument index="1" name="parameters" type="Array">
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</argument>
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<description>
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="MODE_PROXY" value="0" enum="DispatchMode">
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</constant>
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<constant name="MODE_SIGNAL" value="1" enum="DispatchMode">
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</constant>
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</constants>
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</class>
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