d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
71 lines
2.5 KiB
XML
71 lines
2.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="TouchScreenButton" inherits="Node2D" category="Core" version="3.0-stable">
|
|
<brief_description>
|
|
Button for touch screen devices.
|
|
</brief_description>
|
|
<description>
|
|
Button for touch screen devices. You can set it to be visible on all screens, or only on touch devices.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="is_pressed" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Returns [code]true[/code] if this button is currently pressed.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="action" type="String" setter="set_action" getter="get_action">
|
|
The button's action. Actions can be handled with [InputEventAction].
|
|
</member>
|
|
<member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask">
|
|
The button's bitmask.
|
|
</member>
|
|
<member name="normal" type="Texture" setter="set_texture" getter="get_texture">
|
|
The button's texture for the normal state.
|
|
</member>
|
|
<member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled">
|
|
If [code]true[/code] passby presses are enabled.
|
|
</member>
|
|
<member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed">
|
|
The button's texture for the pressed state.
|
|
</member>
|
|
<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
|
|
The button's shape.
|
|
</member>
|
|
<member name="shape_centered" type="bool" setter="set_shape_centered" getter="is_shape_centered">
|
|
If [code]true[/code] the button's shape is centered.
|
|
</member>
|
|
<member name="shape_visible" type="bool" setter="set_shape_visible" getter="is_shape_visible">
|
|
If [code]true[/code] the button's shape is visible.
|
|
</member>
|
|
<member name="visibility_mode" type="int" setter="set_visibility_mode" getter="get_visibility_mode" enum="TouchScreenButton.VisibilityMode">
|
|
The button's visibility mode. See [code]VISIBILITY_*[/code] constants.
|
|
</member>
|
|
</members>
|
|
<signals>
|
|
<signal name="pressed">
|
|
<description>
|
|
Emitted when the button is pressed (down).
|
|
</description>
|
|
</signal>
|
|
<signal name="released">
|
|
<description>
|
|
Emitted when the button is released (up).
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
<constants>
|
|
<constant name="VISIBILITY_ALWAYS" value="0" enum="VisibilityMode">
|
|
Always visible.
|
|
</constant>
|
|
<constant name="VISIBILITY_TOUCHSCREEN_ONLY" value="1" enum="VisibilityMode">
|
|
Visible on touch screens only.
|
|
</constant>
|
|
</constants>
|
|
</class>
|