virtualx-engine/platform/android/java
Fredia Huya-Kouadio c5fb32d594 Update the logic to load Godot Android plugins packaged into the binary.
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-26 09:09:40 -08:00
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app Update the logic to load Godot Android plugins packaged into the binary. 2021-02-26 09:09:40 -08:00
gradle/wrapper Update the gradle plugins 2020-11-11 15:30:55 +01:00
lib Update the logic to load Godot Android plugins packaged into the binary. 2021-02-26 09:09:40 -08:00
nativeSrcsConfigs Improve the logic to compile for Android by automatically detecting and setting up the Android NDK if needed. 2021-02-05 13:29:02 +01:00
build.gradle Add logic to record the version of the Godot engine for the Android platform. 2021-02-25 15:14:32 +01:00
gradle.properties Update the gradle plugins 2020-11-11 15:30:55 +01:00
gradlew Fix lint error/warning while building android template 2018-12-18 17:26:33 +09:00
gradlew.bat Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
settings.gradle Add a separate nativeSrcsConfigs module to handle Android Studio constraints for native code editor support. 2020-11-11 15:30:56 +01:00