virtualx-engine/scene/2d/back_buffer_copy.h
Hugo Locurcio 5115db63aa
Fix BackBufferCopy rect property appearing when not relevant in inspector
The `rect` property is only effective if `copy_mode` is Rect.
2022-12-08 20:04:56 +01:00

75 lines
3 KiB
C++

/*************************************************************************/
/* back_buffer_copy.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef BACK_BUFFER_COPY_H
#define BACK_BUFFER_COPY_H
#include "scene/2d/node_2d.h"
class BackBufferCopy : public Node2D {
GDCLASS(BackBufferCopy, Node2D);
public:
enum CopyMode {
COPY_MODE_DISABLED,
COPY_MODE_RECT,
COPY_MODE_VIEWPORT
};
private:
Rect2 rect;
CopyMode copy_mode;
void _update_copy_mode();
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
public:
#ifdef TOOLS_ENABLED
Rect2 _edit_get_rect() const;
virtual bool _edit_use_rect() const;
#endif
void set_rect(const Rect2 &p_rect);
Rect2 get_rect() const;
Rect2 get_anchorable_rect() const;
void set_copy_mode(CopyMode p_mode);
CopyMode get_copy_mode() const;
BackBufferCopy();
~BackBufferCopy();
};
VARIANT_ENUM_CAST(BackBufferCopy::CopyMode);
#endif // BACK_BUFFER_COPY_H