5136366112
- Remove `Transform3D(Quaternion, Vector3)` constructor from C#. - Add `Transform3D(Projection)` constructor to C#. - Add documentation to the `Transform3D(Projection)` constructor in Core. - Add `Transform3D` constructor with only real_t params to C# that mirrors `Transform2D`. - Expose `Basis` constructor with only real_t params in C#. - Add `Transform2D(real_t, Vector2, real_t, Vector2)` constructor to C#. |
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Godot.SourceGenerators.Internal | ||
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GodotSharp | ||
GodotSharpEditor | ||
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GodotSharp.sln | ||
GodotSharp.sln.DotSettings |