virtualx-engine/modules
Ignacio Roldán Etcheverry 513ee857a9 C#: Restructure code prior move to .NET Core
The main focus here was to remove the majority of code that relied on
Mono's embedding APIs, specially the reflection APIs. The embedding
APIs we still use are the bare minimum we need for things to work.
A lot of code was moved to C#. We no longer deal with any managed
objects (`MonoObject*`, and such) in native code, and all marshaling
is done in C#.

The reason for restructuring the code and move away from embedding APIs
is that once we move to .NET Core, we will be limited by the much more
minimal .NET hosting.

PERFORMANCE REGRESSIONS
-----------------------

Some parts of the code were written with little to no concern about
performance. This includes code that calls into script methods and
accesses script fields, properties and events.
The reason for this is that all of that will be moved to source
generators, so any work prior to that would be a waste of time.

DISABLED FEATURES
-----------------

Some code was removed as it no longer makes sense (or won't make sense
in the future).
Other parts were commented out with `#if 0`s and TODO warnings because
it doesn't make much sense to work on them yet as those parts will
change heavily when we switch to .NET Core but also when we start
introducing source generators.
As such, the following features were disabled temporarily:
- Assembly-reloading (will be done with ALCs in .NET Core).
- Properties/fields exports and script method listing (will be
  handled by source generators in the future).
- Exception logging in the editor and stack info for errors.
- Exporting games.
- Building of C# projects. We no longer copy the Godot API assemblies
  to the project directory, so MSBuild won't be able to find them. The
  idea is to turn them into NuGet packages in the future, which could
  also be obtained from local NuGet sources during development.
2022-08-22 03:35:59 +02:00
..
basis_universal Refactor module initialization 2022-05-04 17:34:51 +02:00
bmp Make "Godot source files" comment consistent in modules 2022-08-05 17:09:11 -05:00
camera Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
csg Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
cvtt fix 'Comparison result is always the same' warnings 2022-07-29 19:45:22 +02:00
dds Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
denoise Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
enet Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
etcpak Refactor module initialization 2022-05-04 17:34:51 +02:00
freetype Add Text Server related options to the build profiles editor. 2022-08-03 15:06:43 +03:00
gdscript Merge pull request #64170 from YuriSizov/docs-annotations-in-technicolor 2022-08-20 00:57:01 +02:00
glslang Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
gltf Document GLTFLight and GLTFSpecGloss 2022-08-14 14:57:58 -05:00
gridmap Fix error when switching to another GridMap with an item with higher index selected 2022-08-09 19:05:02 -03:00
hdr Make "Godot source files" comment consistent in modules 2022-08-05 17:09:11 -05:00
jpg Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
jsonrpc Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
lightmapper_rd Fix some array size function definition mismatch. 2022-08-04 13:06:17 +02:00
mbedtls Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
meshoptimizer Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
minimp3 Make "Godot source files" comment consistent in modules 2022-08-05 17:09:11 -05:00
mobile_vr Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
mono C#: Restructure code prior move to .NET Core 2022-08-22 03:35:59 +02:00
msdfgen [Scons] Implement module dependency sorting. 2022-08-04 20:00:19 +02:00
multiplayer Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
navigation Add NavigationMesh baking for HeightMapShape 2022-08-05 08:56:38 +02:00
noise Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
ogg Rename every instance of "OGG" to "Ogg" 2022-07-28 16:41:38 -03:00
openxr Improve the make_rst.py parser for BBCode tags 2022-08-15 17:45:10 +03:00
raycast Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
regex Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
squish Refactor module initialization 2022-05-04 17:34:51 +02:00
svg round dimensions of svg 2022-07-21 20:11:29 -05:00
text_server_adv Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files. 2022-08-09 14:21:09 +03:00
text_server_fb Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files. 2022-08-09 14:21:09 +03:00
tga Make "Godot source files" comment consistent in modules 2022-08-05 17:09:11 -05:00
theora Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
tinyexr Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
upnp Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
vhacd Refactor module initialization 2022-05-04 17:34:51 +02:00
visual_script Make property_*_revert methods multilevel and expose them for scripting 2022-08-18 00:03:53 +03:00
vorbis [Scons] Implement module dependency sorting. 2022-08-04 20:00:19 +02:00
webp Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
webrtc Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
websocket Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
webxr Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
xatlas_unwrap Refactor module initialization 2022-05-04 17:34:51 +02:00
modules_builders.py SCons: Improve logic to generate modules_tests.gen.h 2022-02-08 13:01:35 +01:00
register_module_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub SCons: Improve logic to generate modules_tests.gen.h 2022-02-08 13:01:35 +01:00