81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
12 lines
678 B
XML
12 lines
678 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Lightmapper" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Abstract class extended by lightmappers, for use in [LightmapGI].
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</brief_description>
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<description>
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This class should be extended by custom lightmapper classes. Lightmappers can then be used with [LightmapGI] to provide fast baked global illumination in 3D.
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Godot contains a built-in GPU-based lightmapper [LightmapperRD] that uses compute shaders, but custom lightmappers can be implemented by C++ modules.
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</description>
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<tutorials>
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</tutorials>
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</class>
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