Virtualx Game Engine. Forked from Godot 3.6
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Poommetee Ketson 515869537e Merge pull request #11320 from bojidar-bg/x-doctool-markdownify
Make doc_status output a bit more markdown-friendly, hide some prints
2017-09-17 08:36:47 +07:00
core Adds _OS::PowerState enum 2017-09-16 12:28:23 +02:00
doc Merge pull request #11320 from bojidar-bg/x-doctool-markdownify 2017-09-17 08:36:47 +07:00
drivers Merge pull request #11160 from marcelofg55/drive_funcs_x11 2017-09-13 20:04:54 +02:00
editor Merge pull request #11338 from marcelofg55/clang_compilefix 2017-09-17 08:25:36 +07:00
main Fixed to InputDefault, button mask was wrong. Fixes to editor camera interpolation. 2017-09-16 12:12:41 -03:00
misc Merge pull request #11154 from eska014/html5-startup-revamp 2017-09-12 04:35:30 +07:00
modules Apply clang-format again to recent changes 2017-09-16 19:48:45 +02:00
platform Merge pull request #11230 from maxim-sheronov/fix_enum_bindings 2017-09-15 08:43:35 +02:00
scene Merge pull request #11280 from BastiaanOlij/fix_arvr_joyid 2017-09-15 10:33:48 +02:00
servers Merge pull request #11230 from maxim-sheronov/fix_enum_bindings 2017-09-15 08:43:35 +02:00
thirdparty Merge pull request #11253 from djrm/pr_better_docs 2017-09-14 12:06:36 +02:00
.clang-format Style: Add .clang-format based on LLVM style 2017-02-11 23:48:56 +01:00
.editorconfig Add trim_trailing_whitespace to .editorconfig 2017-05-16 14:04:26 +03:00
.gitattributes Formatting of mm files 2017-04-09 21:22:40 +10:00
.gitignore Added check_c_headers to SCons env to check for the existence of headers 2017-09-12 12:00:14 -03:00
.travis.yml Travis: Try enabling ccache to speed up builds 2017-09-13 22:36:39 +02:00
AUTHORS.md Update AUTHORS with recent contributors 2017-09-02 14:35:59 +02:00
compat.py Make build scripts Python3 compatible 2017-08-27 23:05:39 +02:00
CONTRIBUTING.md Formatting CONTRIBUTING.md to 80 colums 2017-05-30 11:28:58 +02:00
COPYRIGHT.txt Merge pull request #11253 from djrm/pr_better_docs 2017-09-14 12:06:36 +02:00
DONORS.md Donors: Change name as requested 2017-09-12 08:11:49 +02:00
icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
ISSUE_TEMPLATE.md Update ISSUE_TEMPLATE.md 2017-08-21 22:34:57 -03:00
LICENSE.txt Fix license formatting breaking GH detection 2017-05-07 16:53:32 +02:00
logo.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py Fix unused variable warnings 2017-09-08 15:03:53 +02:00
README.md Changed badge to use HTTPS 2017-07-14 16:10:55 -04:00
SConstruct Fix errors in Python 3 build 2017-09-16 04:18:14 +02:00
version.py Bump version to 3.0-alpha 2017-01-02 23:02:25 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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