..
arvr
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
audio
-Project/Editor settings now use new inspector
2018-07-19 19:02:04 -03:00
physics
added cylinder shape support
2018-07-01 11:16:54 +02:00
physics_2d
Further fixes to KinematicBody2D API, support for sync motion in moving objects
2018-07-17 08:58:04 -03:00
visual
Add disable ambient light flag to shaders and materials
2018-07-17 21:30:43 +02:00
arvr_server.cpp
Update classref and docs, fix missing parameters' name
2018-04-11 10:20:22 +07:00
arvr_server.h
A few fixes on the ARVR Server
2018-03-15 23:31:02 +11:00
audio_server.cpp
-Project/Editor settings now use new inspector
2018-07-19 19:02:04 -03:00
audio_server.h
Add Audio Server profiling time to the profiler
2018-07-17 10:11:56 -03:00
physics_2d_server.cpp
Expose methods area_set_area_monitor_callback and area_set_monitorable in PhysicsServer and Physics2DServer
2018-05-25 20:46:54 +02:00
physics_2d_server.h
-Added support for raycast in KinematicBody2D
2018-07-16 20:04:07 -03:00
physics_server.cpp
added cylinder shape support
2018-07-01 11:16:54 +02:00
physics_server.h
added cylinder shape support
2018-07-01 11:16:54 +02:00
register_server_types.cpp
Deprecated Godot 3D physics engine
2018-02-26 12:51:30 +01:00
register_server_types.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
server_wrap_mt_common.h
Added ability for SSAO to affect AO textures too
2018-07-02 16:50:52 -03:00
visual_server.cpp
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
2018-07-06 20:21:42 -03:00
visual_server.h
Finally figured out how to implement AnimatedTexture properly.
2018-07-16 11:43:49 -03:00