virtualx-engine/.github/workflows/linux_builds.yml
reduz 6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00

208 lines
8.1 KiB
YAML

name: 🐧 Linux Builds
on: [push, pull_request]
# Global Settings
env:
GODOT_BASE_BRANCH: master
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux
cancel-in-progress: true
jobs:
build-linux:
runs-on: "ubuntu-20.04"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Editor w/ Mono (target=release_debug, tools=yes, tests=yes)
cache-name: linux-editor-mono
target: release_debug
tools: true
tests: false # Disabled due freeze caused by mix Mono build and CI
sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no
doc-test: true
bin: "./bin/godot.linuxbsd.opt.tools.64.mono"
build-mono: true
artifact: true
- name: Editor with doubles and sanitizers (target=debug, tools=yes, float=64, tests=yes, use_asan=yes, use_ubsan=yes)
cache-name: linux-editor-double-sanitizers
target: debug
tools: true
tests: true
sconsflags: float=64 use_asan=yes use_ubsan=yes
proj-test: true
# Can be turned off for PRs that intentionally break compat with godot-cpp,
# until both the upstream PR and the matching godot-cpp changes are merged.
godot-cpp-test: false
bin: "./bin/godot.linuxbsd.double.tools.64.san"
build-mono: false
# Skip 2GiB artifact speeding up action.
artifact: false
- name: Template w/ Mono (target=release, tools=no)
cache-name: linux-template-mono
target: release
tools: false
tests: false
sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no debug_symbols=no
build-mono: false
artifact: true
- name: Minimal Template (target=release, tools=no, everything disabled)
cache-name: linux-template-minimal
target: release
tools: false
tests: false
sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no
artifact: true
steps:
- uses: actions/checkout@v2
- name: Linux dependencies
shell: bash
run: |
# Azure repositories are not reliable, we need to prevent azure giving us packages.
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
# The actual dependencies
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev \
libdbus-1-dev libudev-dev libxi-dev libxrandr-dev yasm xvfb wget unzip
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
platform: linuxbsd
target: ${{ matrix.target }}
tools: ${{ matrix.tools }}
tests: ${{ matrix.tests }}
- name: Generate Mono glue
if: ${{ matrix.build-mono }}
run: |
${{ matrix.bin }} --headless --generate-mono-glue modules/mono/glue || true
# Rebuild with mono
- name: Compilation (mono_glue=yes)
uses: ./.github/actions/godot-build
if: ${{ matrix.build-mono }}
with:
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }} mono_glue=yes
platform: linuxbsd
target: ${{ matrix.target }}
tools: ${{ matrix.tools }}
# Execute unit tests for the editor
- name: Unit tests
if: ${{ matrix.tests }}
run: |
${{ matrix.bin }} --test --headless
# Check class reference
- name: Check for class reference updates
if: ${{ matrix.doc-test }}
run: |
echo "Running --doctool to see if this changes the public API without updating the documentation."
echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
${{ matrix.bin }} --doctool --headless 2>&1 > /dev/null || true
git diff --color --exit-code && ! git ls-files --others --exclude-standard | sed -e 's/^/New doc file missing in PR: /' | grep 'xml$'
# Download, unzip and setup SwiftShader library
# See https://github.com/godotengine/regression-test-project/releases/tag/_ci-deps for details
- name: Download SwiftShader
if: ${{ matrix.tests }}
run: |
wget https://github.com/godotengine/regression-test-project/releases/download/_ci-deps/swiftshader-ubuntu20.04-20211002.zip
unzip swiftshader-ubuntu20.04-20211002.zip
curr="$(pwd)/libvk_swiftshader.so"
sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json
# Download and extract zip archive with project, folder is renamed to be able to easy change used project
- name: Download test project
if: ${{ matrix.proj-test }}
run: |
wget https://github.com/godotengine/regression-test-project/archive/4.0.zip
unzip 4.0.zip
mv "regression-test-project-4.0" "test_project"
# Editor is quite complicated piece of software, so it is easy to introduce bug here
- name: Open and close editor
if: ${{ matrix.proj-test }}
run: |
VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy -e -q --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
# Run test project
- name: Run project
if: ${{ matrix.proj-test }}
run: |
VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
# Checkout godot-cpp
- name: Checkout godot-cpp
if: ${{ matrix.godot-cpp-test }}
uses: actions/checkout@v2
with:
repository: godotengine/godot-cpp
submodules: 'recursive'
path: 'godot-cpp'
# Check extension API
- name: Check for extension api updates
if: ${{ matrix.godot-cpp-test }}
run: |
echo "Running --dump-extension-api to create extensions api."
VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --dump-extension-api 2>&1 > /dev/null || true
misc/scripts/compare_extension_api.py godot-cpp/godot-headers/extension_api.json extension_api.json
# Copy new extension API files into place
- name: Copy new extension API files into place
if: ${{ matrix.godot-cpp-test }}
run: |
cp -f extension_api.json godot-cpp/godot-headers/
cp -f core/extension/gdnative_interface.h godot-cpp/godot-headers/godot/
# Build godot-cpp library
- name: Build godot-cpp library
if: ${{ matrix.godot-cpp-test }}
run: |
cd godot-cpp
scons target=${{ matrix.target }} generate_bindings=yes -j2
cd ..
# Build godot-cpp test extension
- name: Build godot-cpp test extension
if: ${{ matrix.godot-cpp-test }}
run: |
cd godot-cpp/test
scons target=${{ matrix.target }} -j2
cd ../..
- name: Prepare artifact
if: ${{ matrix.artifact }}
run: |
strip bin/godot.*
- name: Upload artifact
uses: ./.github/actions/upload-artifact
if: ${{ matrix.artifact }}
with:
name: ${{ matrix.cache-name }}