virtualx-engine/main
Rémi Verschelde 0c45011779 Main: Load translations and remaps before scene types
This ensures that settings like `gui/theme/custom_font` handle resource
remappings properly, as they load resources in `register_scene_types()`.

Path remaps used to be done before loading scene types in early Godot
versions (as hinted by the "Load Remaps" comment just before "Load Scene
Types") but this was broken when developing new localization features.

Fixes #17640.

(cherry picked from commit bb5dcb6892)
2021-02-05 09:26:09 +01:00
..
tests Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
default_controller_mappings.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gamecontrollerdb.txt Apply upstream gamecontrollerdb patch 391. 2020-10-26 17:01:53 +00:00
godotcontrollerdb.txt [HTML5] Custom Gamepad library to allow remapping. 2021-01-18 13:07:37 +01:00
input_default.cpp Better gamepad axis event injection. 2021-01-18 13:07:37 +01:00
input_default.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
main.cpp Main: Load translations and remaps before scene types 2021-02-05 09:26:09 +01:00
main.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
main_builders.py Support SDL2 half axes and inverted axes mappings. 2020-06-26 06:28:56 +01:00
main_timer_sync.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
main_timer_sync.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
performance.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
performance.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
splash_editor.png Update AUTHORS and DONORS list 2020-10-28 15:09:17 +01:00