Virtualx Game Engine. Forked from Godot 3.6
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Hugo Locurcio 51af186bb6
Default to trimesh for generated collision shapes in Advanced Import Settings
This avoids using convex decomposition every time collision is enabled
on a mesh, which can be extremely slow on complex meshes (such as entire
levels).
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.github Merge pull request #88671 from akien-mga/ci-actions-update 2024-03-06 13:17:00 +01:00
core Merge pull request #87680 from AThousandShips/the_angry_count 2024-03-13 22:16:43 +01:00
doc Merge pull request #89444 from AThousandShips/article_fix 2024-03-13 22:16:50 +01:00
drivers clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
editor Default to trimesh for generated collision shapes in Advanced Import Settings 2024-03-14 00:06:54 +01:00
main Disable XR server when compiling without 3D 2024-03-13 09:02:10 -07:00
misc Fix some AcceptDialog argument types 2024-03-12 14:33:43 +01:00
modules Merge pull request #89444 from AThousandShips/article_fix 2024-03-13 22:16:50 +01:00
platform [Doc] Fix some incorrect uses of a/an 2024-03-13 21:20:28 +01:00
scene Merge pull request #89432 from clayjohn/proximity-fade-limit 2024-03-13 18:41:43 +01:00
servers Merge pull request #89411 from aaronfranke/disable-3d-xr 2024-03-13 18:41:31 +01:00
tests Merge pull request #87680 from AThousandShips/the_angry_count 2024-03-13 22:16:43 +01:00
thirdparty Update ICU and msdfgen. 2024-03-13 09:12:50 +02:00
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CHANGELOG.md Add changelog for Godot 4.2 2023-11-29 18:08:07 +01:00
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COPYRIGHT.txt pcre2: Update to 10.43 2024-03-11 11:42:02 +01:00
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gles3_builders.py SCons: Remove run_in_subprocess dependency 2024-03-11 13:20:09 -05:00
glsl_builders.py SCons: Remove run_in_subprocess dependency 2024-03-11 13:20:09 -05:00
godot.manifest Windows: Implement DisplayServer::dialog_show and DisplayServer::dialog_input_text 2024-03-04 12:53:22 -08:00
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LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
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methods.py SCons: Remove run_in_subprocess dependency 2024-03-11 13:20:09 -05:00
platform_methods.py SCons: Remove run_in_subprocess dependency 2024-03-11 13:20:09 -05:00
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SConstruct SCons: Remove run_in_subprocess dependency 2024-03-11 13:20:09 -05:00
scu_builders.py Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
version.py Remove now unused year member from version.py 2024-01-25 15:08:34 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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