virtualx-engine/scene/2d/sprite_2d.cpp

504 lines
14 KiB
C++

/**************************************************************************/
/* sprite_2d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "sprite_2d.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
Dictionary Sprite2D::_edit_get_state() const {
Dictionary state = Node2D::_edit_get_state();
state["offset"] = offset;
return state;
}
void Sprite2D::_edit_set_state(const Dictionary &p_state) {
Node2D::_edit_set_state(p_state);
set_offset(p_state["offset"]);
}
void Sprite2D::_edit_set_pivot(const Point2 &p_pivot) {
set_offset(get_offset() - p_pivot);
set_position(get_transform().xform(p_pivot));
}
Point2 Sprite2D::_edit_get_pivot() const {
return Vector2();
}
bool Sprite2D::_edit_use_pivot() const {
return true;
}
bool Sprite2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
return is_pixel_opaque(p_point);
}
Rect2 Sprite2D::_edit_get_rect() const {
return get_rect();
}
bool Sprite2D::_edit_use_rect() const {
return texture.is_valid();
}
#endif
Rect2 Sprite2D::get_anchorable_rect() const {
return get_rect();
}
void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const {
Rect2 base_rect;
if (region_enabled) {
r_filter_clip_enabled = region_filter_clip_enabled;
base_rect = region_rect;
} else {
r_filter_clip_enabled = false;
base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
}
Size2 frame_size = base_rect.size / Size2(hframes, vframes);
Point2 frame_offset = Point2(frame % hframes, frame / hframes);
frame_offset *= frame_size;
r_src_rect.size = frame_size;
r_src_rect.position = base_rect.position + frame_offset;
Point2 dest_offset = offset;
if (centered) {
dest_offset -= frame_size / 2;
}
if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) {
dest_offset = dest_offset.round();
}
r_dst_rect = Rect2(dest_offset, frame_size);
if (hflip) {
r_dst_rect.size.x = -r_dst_rect.size.x;
}
if (vflip) {
r_dst_rect.size.y = -r_dst_rect.size.y;
}
}
void Sprite2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
if (texture.is_null()) {
return;
}
RID ci = get_canvas_item();
Rect2 src_rect, dst_rect;
bool filter_clip_enabled;
_get_rects(src_rect, dst_rect, filter_clip_enabled);
texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip_enabled);
} break;
}
}
void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) {
if (p_texture == texture) {
return;
}
if (texture.is_valid()) {
texture->disconnect_changed(callable_mp(this, &Sprite2D::_texture_changed));
}
texture = p_texture;
if (texture.is_valid()) {
texture->connect_changed(callable_mp(this, &Sprite2D::_texture_changed));
}
queue_redraw();
emit_signal(SceneStringName(texture_changed));
item_rect_changed();
}
Ref<Texture2D> Sprite2D::get_texture() const {
return texture;
}
void Sprite2D::set_centered(bool p_center) {
if (centered == p_center) {
return;
}
centered = p_center;
queue_redraw();
item_rect_changed();
}
bool Sprite2D::is_centered() const {
return centered;
}
void Sprite2D::set_offset(const Point2 &p_offset) {
if (offset == p_offset) {
return;
}
offset = p_offset;
queue_redraw();
item_rect_changed();
}
Point2 Sprite2D::get_offset() const {
return offset;
}
void Sprite2D::set_flip_h(bool p_flip) {
if (hflip == p_flip) {
return;
}
hflip = p_flip;
queue_redraw();
}
bool Sprite2D::is_flipped_h() const {
return hflip;
}
void Sprite2D::set_flip_v(bool p_flip) {
if (vflip == p_flip) {
return;
}
vflip = p_flip;
queue_redraw();
}
bool Sprite2D::is_flipped_v() const {
return vflip;
}
void Sprite2D::set_region_enabled(bool p_region_enabled) {
if (region_enabled == p_region_enabled) {
return;
}
region_enabled = p_region_enabled;
queue_redraw();
notify_property_list_changed();
}
bool Sprite2D::is_region_enabled() const {
return region_enabled;
}
void Sprite2D::set_region_rect(const Rect2 &p_region_rect) {
if (region_rect == p_region_rect) {
return;
}
region_rect = p_region_rect;
if (region_enabled) {
item_rect_changed();
}
}
Rect2 Sprite2D::get_region_rect() const {
return region_rect;
}
void Sprite2D::set_region_filter_clip_enabled(bool p_region_filter_clip_enabled) {
if (region_filter_clip_enabled == p_region_filter_clip_enabled) {
return;
}
region_filter_clip_enabled = p_region_filter_clip_enabled;
queue_redraw();
}
bool Sprite2D::is_region_filter_clip_enabled() const {
return region_filter_clip_enabled;
}
void Sprite2D::set_frame(int p_frame) {
ERR_FAIL_INDEX(p_frame, vframes * hframes);
if (frame == p_frame) {
return;
}
frame = p_frame;
item_rect_changed();
emit_signal(SceneStringName(frame_changed));
}
int Sprite2D::get_frame() const {
return frame;
}
void Sprite2D::set_frame_coords(const Vector2i &p_coord) {
ERR_FAIL_INDEX(p_coord.x, hframes);
ERR_FAIL_INDEX(p_coord.y, vframes);
set_frame(p_coord.y * hframes + p_coord.x);
}
Vector2i Sprite2D::get_frame_coords() const {
return Vector2i(frame % hframes, frame / hframes);
}
void Sprite2D::set_vframes(int p_amount) {
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1.");
if (vframes == p_amount) {
return;
}
vframes = p_amount;
if (frame >= vframes * hframes) {
frame = 0;
}
queue_redraw();
item_rect_changed();
notify_property_list_changed();
}
int Sprite2D::get_vframes() const {
return vframes;
}
void Sprite2D::set_hframes(int p_amount) {
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1.");
if (hframes == p_amount) {
return;
}
if (vframes > 1) {
// Adjust the frame to fit new sheet dimensions.
int original_column = frame % hframes;
if (original_column >= p_amount) {
// Frame's column was dropped, reset.
frame = 0;
} else {
int original_row = frame / hframes;
frame = original_row * p_amount + original_column;
}
}
hframes = p_amount;
if (frame >= vframes * hframes) {
frame = 0;
}
queue_redraw();
item_rect_changed();
notify_property_list_changed();
}
int Sprite2D::get_hframes() const {
return hframes;
}
bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const {
if (texture.is_null()) {
return false;
}
if (texture->get_size().width == 0 || texture->get_size().height == 0) {
return false;
}
Rect2 src_rect, dst_rect;
bool filter_clip_enabled;
_get_rects(src_rect, dst_rect, filter_clip_enabled);
dst_rect.size = dst_rect.size.abs();
if (!dst_rect.has_point(p_point)) {
return false;
}
Vector2 q = (p_point - dst_rect.position) / dst_rect.size;
if (hflip) {
q.x = 1.0f - q.x;
}
if (vflip) {
q.y = 1.0f - q.y;
}
q = q * src_rect.size + src_rect.position;
TextureRepeat repeat_mode = get_texture_repeat_in_tree();
bool is_repeat = repeat_mode == TEXTURE_REPEAT_ENABLED || repeat_mode == TEXTURE_REPEAT_MIRROR;
bool is_mirrored_repeat = repeat_mode == TEXTURE_REPEAT_MIRROR;
if (is_repeat) {
int mirror_x = 0;
int mirror_y = 0;
if (is_mirrored_repeat) {
mirror_x = (int)(q.x / texture->get_size().width);
mirror_y = (int)(q.y / texture->get_size().height);
}
q.x = Math::fmod(q.x, texture->get_size().width);
q.y = Math::fmod(q.y, texture->get_size().height);
if (mirror_x % 2 == 1) {
q.x = texture->get_size().width - q.x - 1;
}
if (mirror_y % 2 == 1) {
q.y = texture->get_size().height - q.y - 1;
}
} else {
q = q.min(texture->get_size() - Vector2(1, 1));
}
return texture->is_pixel_opaque((int)q.x, (int)q.y);
}
Rect2 Sprite2D::get_rect() const {
if (texture.is_null()) {
return Rect2(0, 0, 1, 1);
}
Size2i s;
if (region_enabled) {
s = region_rect.size;
} else {
s = texture->get_size();
}
s = s / Point2(hframes, vframes);
Point2 ofs = offset;
if (centered) {
ofs -= Size2(s) / 2;
}
if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) {
ofs = ofs.round();
}
if (s == Size2(0, 0)) {
s = Size2(1, 1);
}
return Rect2(ofs, s);
}
void Sprite2D::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "frame") {
p_property.hint = PROPERTY_HINT_RANGE;
p_property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
if (p_property.name == "frame_coords") {
p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
if (!region_enabled && (p_property.name == "region_rect" || p_property.name == "region_filter_clip")) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
void Sprite2D::_texture_changed() {
// Changes to the texture need to trigger an update to make
// the editor redraw the sprite with the updated texture.
if (texture.is_valid()) {
queue_redraw();
}
}
void Sprite2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite2D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &Sprite2D::get_texture);
ClassDB::bind_method(D_METHOD("set_centered", "centered"), &Sprite2D::set_centered);
ClassDB::bind_method(D_METHOD("is_centered"), &Sprite2D::is_centered);
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Sprite2D::set_offset);
ClassDB::bind_method(D_METHOD("get_offset"), &Sprite2D::get_offset);
ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &Sprite2D::set_flip_h);
ClassDB::bind_method(D_METHOD("is_flipped_h"), &Sprite2D::is_flipped_h);
ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite2D::set_flip_v);
ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite2D::is_flipped_v);
ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite2D::set_region_enabled);
ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite2D::is_region_enabled);
ClassDB::bind_method(D_METHOD("is_pixel_opaque", "pos"), &Sprite2D::is_pixel_opaque);
ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite2D::set_region_rect);
ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite2D::get_region_rect);
ClassDB::bind_method(D_METHOD("set_region_filter_clip_enabled", "enabled"), &Sprite2D::set_region_filter_clip_enabled);
ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite2D::is_region_filter_clip_enabled);
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite2D::set_frame);
ClassDB::bind_method(D_METHOD("get_frame"), &Sprite2D::get_frame);
ClassDB::bind_method(D_METHOD("set_frame_coords", "coords"), &Sprite2D::set_frame_coords);
ClassDB::bind_method(D_METHOD("get_frame_coords"), &Sprite2D::get_frame_coords);
ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite2D::set_vframes);
ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite2D::get_vframes);
ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite2D::set_hframes);
ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite2D::get_hframes);
ClassDB::bind_method(D_METHOD("get_rect"), &Sprite2D::get_rect);
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_SIGNAL(MethodInfo("texture_changed"));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_GROUP("Offset", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
ADD_GROUP("Animation", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip_enabled"), "set_region_filter_clip_enabled", "is_region_filter_clip_enabled");
}
Sprite2D::Sprite2D() {
}
Sprite2D::~Sprite2D() {
}