b7cc2bb1e2
Also drop some unused files. Renamed: - `core/dvector.h` -> `pool_vector.h` - `core/io/resource_import.h` -> `resource_importer.h` - `core/sort.h` -> `sort_array.h` - `core/string_db.h` -> `string_name.h` Dropped: - `core/allocators.h` - `core/os/shell.h` - `core/variant_construct_string.cpp`
71 lines
3.1 KiB
C++
71 lines
3.1 KiB
C++
/*************************************************************************/
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/* pool_vector.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "pool_vector.h"
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Mutex *pool_vector_lock = NULL;
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PoolAllocator *MemoryPool::memory_pool = NULL;
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uint8_t *MemoryPool::pool_memory = NULL;
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size_t *MemoryPool::pool_size = NULL;
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MemoryPool::Alloc *MemoryPool::allocs = NULL;
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MemoryPool::Alloc *MemoryPool::free_list = NULL;
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uint32_t MemoryPool::alloc_count = 0;
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uint32_t MemoryPool::allocs_used = 0;
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Mutex *MemoryPool::alloc_mutex = NULL;
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size_t MemoryPool::total_memory = 0;
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size_t MemoryPool::max_memory = 0;
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void MemoryPool::setup(uint32_t p_max_allocs) {
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allocs = memnew_arr(Alloc, p_max_allocs);
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alloc_count = p_max_allocs;
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allocs_used = 0;
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for (uint32_t i = 0; i < alloc_count - 1; i++) {
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allocs[i].free_list = &allocs[i + 1];
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}
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free_list = &allocs[0];
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alloc_mutex = Mutex::create();
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}
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void MemoryPool::cleanup() {
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memdelete_arr(allocs);
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memdelete(alloc_mutex);
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ERR_EXPLAINC("There are still MemoryPool allocs in use at exit!");
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ERR_FAIL_COND(allocs_used > 0);
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}
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