59 lines
2.9 KiB
C++
59 lines
2.9 KiB
C++
/*************************************************************************/
|
|
/* gltf_mesh.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef GLTF_MESH_H
|
|
#define GLTF_MESH_H
|
|
|
|
#include "core/io/resource.h"
|
|
#include "scene/3d/importer_mesh_instance_3d.h"
|
|
#include "scene/resources/importer_mesh.h"
|
|
#include "scene/resources/mesh.h"
|
|
|
|
class GLTFMesh : public Resource {
|
|
GDCLASS(GLTFMesh, Resource);
|
|
|
|
private:
|
|
Ref<ImporterMesh> mesh;
|
|
Vector<float> blend_weights;
|
|
TypedArray<Material> instance_materials;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
Ref<ImporterMesh> get_mesh();
|
|
void set_mesh(Ref<ImporterMesh> p_mesh);
|
|
Vector<float> get_blend_weights();
|
|
void set_blend_weights(Vector<float> p_blend_weights);
|
|
TypedArray<Material> get_instance_materials();
|
|
void set_instance_materials(TypedArray<Material> p_instance_materials);
|
|
};
|
|
|
|
#endif // GLTF_MESH_H
|