149 lines
5.3 KiB
C++
149 lines
5.3 KiB
C++
/*************************************************************************/
|
|
/* vector2i.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef VECTOR2I_H
|
|
#define VECTOR2I_H
|
|
|
|
#include "core/math/math_funcs.h"
|
|
|
|
class String;
|
|
struct Vector2;
|
|
|
|
struct _NO_DISCARD_ Vector2i {
|
|
enum Axis {
|
|
AXIS_X,
|
|
AXIS_Y,
|
|
};
|
|
|
|
union {
|
|
struct {
|
|
union {
|
|
int32_t x;
|
|
int32_t width;
|
|
};
|
|
union {
|
|
int32_t y;
|
|
int32_t height;
|
|
};
|
|
};
|
|
|
|
int32_t coord[2] = { 0 };
|
|
};
|
|
|
|
_FORCE_INLINE_ int32_t &operator[](int p_idx) {
|
|
return coord[p_idx];
|
|
}
|
|
_FORCE_INLINE_ const int32_t &operator[](int p_idx) const {
|
|
return coord[p_idx];
|
|
}
|
|
|
|
_FORCE_INLINE_ Vector2i::Axis min_axis_index() const {
|
|
return x < y ? Vector2i::AXIS_X : Vector2i::AXIS_Y;
|
|
}
|
|
|
|
_FORCE_INLINE_ Vector2i::Axis max_axis_index() const {
|
|
return x < y ? Vector2i::AXIS_Y : Vector2i::AXIS_X;
|
|
}
|
|
|
|
Vector2i min(const Vector2i &p_vector2i) const {
|
|
return Vector2i(MIN(x, p_vector2i.x), MIN(y, p_vector2i.y));
|
|
}
|
|
|
|
Vector2i max(const Vector2i &p_vector2i) const {
|
|
return Vector2i(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y));
|
|
}
|
|
|
|
Vector2i operator+(const Vector2i &p_v) const;
|
|
void operator+=(const Vector2i &p_v);
|
|
Vector2i operator-(const Vector2i &p_v) const;
|
|
void operator-=(const Vector2i &p_v);
|
|
Vector2i operator*(const Vector2i &p_v1) const;
|
|
|
|
Vector2i operator*(const int32_t &rvalue) const;
|
|
void operator*=(const int32_t &rvalue);
|
|
|
|
Vector2i operator/(const Vector2i &p_v1) const;
|
|
Vector2i operator/(const int32_t &rvalue) const;
|
|
void operator/=(const int32_t &rvalue);
|
|
|
|
Vector2i operator%(const Vector2i &p_v1) const;
|
|
Vector2i operator%(const int32_t &rvalue) const;
|
|
void operator%=(const int32_t &rvalue);
|
|
|
|
Vector2i operator-() const;
|
|
bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
|
|
bool operator>(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); }
|
|
|
|
bool operator<=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y <= p_vec2.y) : (x < p_vec2.x); }
|
|
bool operator>=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); }
|
|
|
|
bool operator==(const Vector2i &p_vec2) const;
|
|
bool operator!=(const Vector2i &p_vec2) const;
|
|
|
|
int64_t length_squared() const;
|
|
double length() const;
|
|
|
|
real_t aspect() const { return width / (real_t)height; }
|
|
Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); }
|
|
Vector2i abs() const { return Vector2i(ABS(x), ABS(y)); }
|
|
Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
|
|
|
|
operator String() const;
|
|
operator Vector2() const;
|
|
|
|
inline Vector2i() {}
|
|
inline Vector2i(const int32_t p_x, const int32_t p_y) {
|
|
x = p_x;
|
|
y = p_y;
|
|
}
|
|
};
|
|
|
|
// Multiplication operators required to workaround issues with LLVM using implicit conversion.
|
|
|
|
_FORCE_INLINE_ Vector2i operator*(const int32_t p_scalar, const Vector2i &p_vector) {
|
|
return p_vector * p_scalar;
|
|
}
|
|
|
|
_FORCE_INLINE_ Vector2i operator*(const int64_t p_scalar, const Vector2i &p_vector) {
|
|
return p_vector * p_scalar;
|
|
}
|
|
|
|
_FORCE_INLINE_ Vector2i operator*(const float p_scalar, const Vector2i &p_vector) {
|
|
return p_vector * p_scalar;
|
|
}
|
|
|
|
_FORCE_INLINE_ Vector2i operator*(const double p_scalar, const Vector2i &p_vector) {
|
|
return p_vector * p_scalar;
|
|
}
|
|
|
|
typedef Vector2i Size2i;
|
|
typedef Vector2i Point2i;
|
|
|
|
#endif // VECTOR2I_H
|