virtualx-engine/core/input
2021-12-17 17:14:07 +00:00
..
default_controller_mappings.h
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2021-12-17 00:14:44 +01:00
godotcontrollerdb.txt
input.cpp Revert "Fixed event spam when using the Nintendo Switch controller" 2021-12-17 17:14:07 +00:00
input.h Add Input.is_physical_key_pressed method. 2021-11-23 11:14:19 +02:00
input_builders.py
input_enums.h Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
input_event.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
input_event.h Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
input_map.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
input_map.h clang-format: Various fixes to comments alignment from clang-format 13 2021-10-28 15:43:36 +02:00
SCsub SCons: List .gen.cpp sources explicitly to avoid globbing errors 2021-10-15 22:14:11 +02:00
shortcut.cpp Allow shortcuts to have any number of bindings. Updated UI as required. 2021-10-01 18:04:28 +10:00
shortcut.h Allow shortcuts to have any number of bindings. Updated UI as required. 2021-10-01 18:04:28 +10:00