virtualx-engine/servers/visual
lawnjelly 522bce1159 Fixed Timestep Interpolation (3D)
Adds fixed timestep interpolation to the visual server.
Switchable on and off with project setting.

This version does not add new API for set_transform etc, when nodes have the interpolated flag set they will always use interpolation.
2022-02-16 09:41:23 +00:00
..
portals fix portal_occlusion_culler compilation with target=debug tools=no 2022-02-06 13:22:33 +01:00
rasterizer.cpp Fixed Timestep Interpolation (3D) 2022-02-16 09:41:23 +00:00
rasterizer.h Fixed Timestep Interpolation (3D) 2022-02-16 09:41:23 +00:00
SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00
shader_language.cpp Fix typos with codespell 2022-02-11 09:50:59 +01:00
shader_language.h Backport some changes to 3.x shaders 2022-01-25 10:34:57 +03:00
shader_types.cpp Backport some changes to 3.x shaders 2022-01-25 10:34:57 +03:00
shader_types.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_canvas.cpp Add editor vital redraws only option 2022-02-02 11:26:45 +00:00
visual_server_canvas.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_globals.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_globals.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_raster.cpp Fixed Timestep Interpolation (3D) 2022-02-16 09:41:23 +00:00
visual_server_raster.h Fixed Timestep Interpolation (3D) 2022-02-16 09:41:23 +00:00
visual_server_scene.cpp Fixed Timestep Interpolation (3D) 2022-02-16 09:41:23 +00:00
visual_server_scene.h Fixed Timestep Interpolation (3D) 2022-02-16 09:41:23 +00:00
visual_server_viewport.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_viewport.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_wrap_mt.cpp Fixed Timestep Interpolation (3D) 2022-02-16 09:41:23 +00:00
visual_server_wrap_mt.h Fixed Timestep Interpolation (3D) 2022-02-16 09:41:23 +00:00