virtualx-engine/modules/bullet/area_bullet.cpp
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00

344 lines
12 KiB
C++

/**************************************************************************/
/* area_bullet.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "area_bullet.h"
#include "bullet_physics_server.h"
#include "bullet_types_converter.h"
#include "bullet_utilities.h"
#include "collision_object_bullet.h"
#include "space_bullet.h"
#include <BulletCollision/CollisionDispatch/btGhostObject.h>
#include <btBulletCollisionCommon.h>
/**
@author AndreaCatania
*/
AreaBullet::AreaBullet() :
RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_AREA),
monitorable(true),
spOv_mode(PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED),
spOv_gravityPoint(false),
spOv_gravityPointDistanceScale(0),
spOv_gravityPointAttenuation(1),
spOv_gravityVec(0, -1, 0),
spOv_gravityMag(10),
spOv_linearDump(0.1),
spOv_angularDump(0.1),
spOv_priority(0),
isScratched(false) {
btGhost = bulletnew(btGhostObject);
reload_shapes();
setupBulletCollisionObject(btGhost);
/// Collision objects with a callback still have collision response with dynamic rigid bodies.
/// In order to use collision objects as trigger, you have to disable the collision response.
set_collision_enabled(false);
for (int i = 0; i < 5; ++i) {
call_event_res_ptr[i] = &call_event_res[i];
}
}
AreaBullet::~AreaBullet() {
// signal are handled by godot, so just clear without notify
for (int i = 0; i < overlapping_shapes.size(); i++) {
overlapping_shapes[i].other_object->on_exit_area(this);
}
}
void AreaBullet::dispatch_callbacks() {
if (!isScratched) {
return;
}
isScratched = false;
// Reverse order so items can be removed.
for (int i = overlapping_shapes.size() - 1; i >= 0; i--) {
OverlappingShapeData &overlapping_shape = overlapping_shapes.write[i];
switch (overlapping_shape.state) {
case OVERLAP_STATE_ENTER:
overlapping_shape.state = OVERLAP_STATE_INSIDE;
call_event(overlapping_shape, PhysicsServer::AREA_BODY_ADDED);
if (_overlapping_shape_count(overlapping_shape.other_object) == 1) {
// This object's first shape being added.
overlapping_shape.other_object->on_enter_area(this);
}
break;
case OVERLAP_STATE_EXIT:
call_event(overlapping_shape, PhysicsServer::AREA_BODY_REMOVED);
if (_overlapping_shape_count(overlapping_shape.other_object) == 1) {
// This object's last shape being removed.
overlapping_shape.other_object->on_exit_area(this);
}
overlapping_shapes.remove(i); // Remove after callback
break;
case OVERLAP_STATE_INSIDE: {
if (overlapping_shape.other_object->getType() == TYPE_RIGID_BODY) {
RigidBodyBullet *body = static_cast<RigidBodyBullet *>(overlapping_shape.other_object);
body->scratch_space_override_modificator();
}
break;
}
case OVERLAP_STATE_DIRTY:
break;
}
}
}
void AreaBullet::call_event(const OverlappingShapeData &p_overlapping_shape, PhysicsServer::AreaBodyStatus p_status) {
InOutEventCallback &event = eventsCallbacks[static_cast<int>(p_overlapping_shape.other_object->getType())];
Object *areaGodoObject = ObjectDB::get_instance(event.event_callback_id);
if (!areaGodoObject) {
event.event_callback_id = 0;
return;
}
call_event_res[0] = p_status;
call_event_res[1] = p_overlapping_shape.other_object->get_self(); // RID
call_event_res[2] = p_overlapping_shape.other_object->get_instance_id(); // Object ID
call_event_res[3] = p_overlapping_shape.other_shape_id; // Other object's shape ID
call_event_res[4] = p_overlapping_shape.our_shape_id; // This area's shape ID
Variant::CallError outResp;
areaGodoObject->call(event.event_callback_method, (const Variant **)call_event_res_ptr, 5, outResp);
if (outResp.error != Variant::CallError::CALL_OK) {
ERR_PRINT_ONCE("Error calling event callback method " + Variant::get_call_error_text(areaGodoObject, event.event_callback_method, (const Variant **)call_event_res_ptr, 5, outResp));
}
}
int AreaBullet::_overlapping_shape_count(CollisionObjectBullet *p_other_object) {
int count = 0;
for (int i = 0; i < overlapping_shapes.size(); i++) {
if (overlapping_shapes[i].other_object == p_other_object) {
count++;
}
}
return count;
}
int AreaBullet::_find_overlapping_shape(CollisionObjectBullet *p_other_object, uint32_t p_other_shape_id, uint32_t p_our_shape_id) {
for (int i = 0; i < overlapping_shapes.size(); i++) {
const OverlappingShapeData &overlapping_shape = overlapping_shapes[i];
if (overlapping_shape.other_object == p_other_object && overlapping_shape.other_shape_id == p_other_shape_id && overlapping_shape.our_shape_id == p_our_shape_id) {
return i;
}
}
return -1;
}
void AreaBullet::mark_all_overlaps_dirty() {
OverlappingShapeData *overlapping_shapes_w = overlapping_shapes.ptrw();
for (int i = 0; i < overlapping_shapes.size(); i++) {
// Don't overwrite OVERLAP_STATE_ENTER state.
if (overlapping_shapes_w[i].state != OVERLAP_STATE_ENTER) {
overlapping_shapes_w[i].state = OVERLAP_STATE_DIRTY;
}
}
}
void AreaBullet::mark_object_overlaps_inside(CollisionObjectBullet *p_other_object) {
OverlappingShapeData *overlapping_shapes_w = overlapping_shapes.ptrw();
for (int i = 0; i < overlapping_shapes.size(); i++) {
if (overlapping_shapes_w[i].other_object == p_other_object && overlapping_shapes_w[i].state == OVERLAP_STATE_DIRTY) {
overlapping_shapes_w[i].state = OVERLAP_STATE_INSIDE;
}
}
}
void AreaBullet::set_overlap(CollisionObjectBullet *p_other_object, uint32_t p_other_shape_id, uint32_t p_our_shape_id) {
int i = _find_overlapping_shape(p_other_object, p_other_shape_id, p_our_shape_id);
if (i == -1) { // Not found, create new one.
OverlappingShapeData overlapping_shape(p_other_object, OVERLAP_STATE_ENTER, p_other_shape_id, p_our_shape_id);
overlapping_shapes.push_back(overlapping_shape);
p_other_object->notify_new_overlap(this);
isScratched = true;
} else {
overlapping_shapes.ptrw()[i].state = OVERLAP_STATE_INSIDE;
}
}
void AreaBullet::mark_all_dirty_overlaps_as_exit() {
OverlappingShapeData *overlapping_shapes_w = overlapping_shapes.ptrw();
for (int i = 0; i < overlapping_shapes.size(); i++) {
if (overlapping_shapes[i].state == OVERLAP_STATE_DIRTY) {
overlapping_shapes_w[i].state = OVERLAP_STATE_EXIT;
isScratched = true;
}
}
}
void AreaBullet::remove_object_overlaps(CollisionObjectBullet *p_object) {
// Reverse order so items can be removed.
for (int i = overlapping_shapes.size() - 1; i >= 0; i--) {
if (overlapping_shapes[i].other_object == p_object) {
overlapping_shapes.remove(i);
}
}
}
void AreaBullet::clear_overlaps() {
for (int i = 0; i < overlapping_shapes.size(); i++) {
call_event(overlapping_shapes[i], PhysicsServer::AREA_BODY_REMOVED);
overlapping_shapes[i].other_object->on_exit_area(this);
}
overlapping_shapes.clear();
}
void AreaBullet::set_monitorable(bool p_monitorable) {
monitorable = p_monitorable;
updated = true;
}
bool AreaBullet::is_monitoring() const {
return get_godot_object_flags() & GOF_IS_MONITORING_AREA;
}
void AreaBullet::main_shape_changed() {
CRASH_COND(!get_main_shape());
btGhost->setCollisionShape(get_main_shape());
updated = true;
}
void AreaBullet::reload_body() {
if (space) {
space->remove_area(this);
space->add_area(this);
}
}
void AreaBullet::set_space(SpaceBullet *p_space) {
// Clear the old space if there is one
if (space) {
clear_overlaps();
isScratched = false;
// Remove this object form the physics world
space->remove_area(this);
}
space = p_space;
if (space) {
space->add_area(this);
}
}
void AreaBullet::on_collision_filters_change() {
if (space) {
space->reload_collision_filters(this);
}
updated = true;
}
void AreaBullet::set_param(PhysicsServer::AreaParameter p_param, const Variant &p_value) {
switch (p_param) {
case PhysicsServer::AREA_PARAM_GRAVITY:
set_spOv_gravityMag(p_value);
break;
case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR:
set_spOv_gravityVec(p_value);
break;
case PhysicsServer::AREA_PARAM_LINEAR_DAMP:
set_spOv_linearDump(p_value);
break;
case PhysicsServer::AREA_PARAM_ANGULAR_DAMP:
set_spOv_angularDump(p_value);
break;
case PhysicsServer::AREA_PARAM_PRIORITY:
set_spOv_priority(p_value);
break;
case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT:
set_spOv_gravityPoint(p_value);
break;
case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
set_spOv_gravityPointDistanceScale(p_value);
break;
case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
set_spOv_gravityPointAttenuation(p_value);
break;
default:
WARN_PRINT("Area doesn't support this parameter in the Bullet backend: " + itos(p_param));
}
isScratched = true;
}
Variant AreaBullet::get_param(PhysicsServer::AreaParameter p_param) const {
switch (p_param) {
case PhysicsServer::AREA_PARAM_GRAVITY:
return spOv_gravityMag;
case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR:
return spOv_gravityVec;
case PhysicsServer::AREA_PARAM_LINEAR_DAMP:
return spOv_linearDump;
case PhysicsServer::AREA_PARAM_ANGULAR_DAMP:
return spOv_angularDump;
case PhysicsServer::AREA_PARAM_PRIORITY:
return spOv_priority;
case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT:
return spOv_gravityPoint;
case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
return spOv_gravityPointDistanceScale;
case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
return spOv_gravityPointAttenuation;
default:
WARN_PRINT("Area doesn't support this parameter in the Bullet backend: " + itos(p_param));
return Variant();
}
}
void AreaBullet::set_event_callback(Type p_callbackObjectType, ObjectID p_id, const StringName &p_method) {
InOutEventCallback &ev = eventsCallbacks[static_cast<int>(p_callbackObjectType)];
ev.event_callback_id = p_id;
ev.event_callback_method = p_method;
/// Set if monitoring
if (eventsCallbacks[0].event_callback_id || eventsCallbacks[1].event_callback_id) {
set_godot_object_flags(get_godot_object_flags() | GOF_IS_MONITORING_AREA);
} else {
set_godot_object_flags(get_godot_object_flags() & (~GOF_IS_MONITORING_AREA));
clear_overlaps();
}
}
bool AreaBullet::has_event_callback(Type p_callbackObjectType) {
return eventsCallbacks[static_cast<int>(p_callbackObjectType)].event_callback_id;
}
void AreaBullet::on_enter_area(AreaBullet *p_area) {
}
void AreaBullet::on_exit_area(AreaBullet *p_area) {
CollisionObjectBullet::on_exit_area(p_area);
}