1426cd3b3a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". Backported from #70885.
266 lines
8.8 KiB
C++
266 lines
8.8 KiB
C++
/**************************************************************************/
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/* visual_script_flow_control.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef VISUAL_SCRIPT_FLOW_CONTROL_H
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#define VISUAL_SCRIPT_FLOW_CONTROL_H
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#include "visual_script.h"
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class VisualScriptReturn : public VisualScriptNode {
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GDCLASS(VisualScriptReturn, VisualScriptNode);
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Variant::Type type;
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bool with_value;
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "flow_control"; }
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void set_return_type(Variant::Type);
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Variant::Type get_return_type() const;
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void set_enable_return_value(bool p_enable);
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bool is_return_value_enabled() const;
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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VisualScriptReturn();
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};
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class VisualScriptCondition : public VisualScriptNode {
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GDCLASS(VisualScriptCondition, VisualScriptNode);
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "flow_control"; }
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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VisualScriptCondition();
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};
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class VisualScriptWhile : public VisualScriptNode {
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GDCLASS(VisualScriptWhile, VisualScriptNode);
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "flow_control"; }
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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VisualScriptWhile();
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};
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class VisualScriptIterator : public VisualScriptNode {
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GDCLASS(VisualScriptIterator, VisualScriptNode);
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "flow_control"; }
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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VisualScriptIterator();
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};
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class VisualScriptSequence : public VisualScriptNode {
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GDCLASS(VisualScriptSequence, VisualScriptNode);
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int steps;
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "flow_control"; }
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void set_steps(int p_steps);
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int get_steps() const;
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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VisualScriptSequence();
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};
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class VisualScriptSwitch : public VisualScriptNode {
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GDCLASS(VisualScriptSwitch, VisualScriptNode);
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struct Case {
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Variant::Type type;
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Case() { type = Variant::NIL; }
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};
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Vector<Case> case_values;
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friend class VisualScriptNodeInstanceSwitch;
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual bool has_mixed_input_and_sequence_ports() const { return true; }
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "flow_control"; }
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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VisualScriptSwitch();
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};
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class VisualScriptTypeCast : public VisualScriptNode {
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GDCLASS(VisualScriptTypeCast, VisualScriptNode);
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StringName base_type;
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String script;
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "flow_control"; }
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void set_base_type(const StringName &p_type);
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StringName get_base_type() const;
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void set_base_script(const String &p_path);
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String get_base_script() const;
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virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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VisualScriptTypeCast();
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};
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void register_visual_script_flow_control_nodes();
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#endif // VISUAL_SCRIPT_FLOW_CONTROL_H
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