43e181a00a
Adds support for simple SCU build. This speeds up compilation by compiling multiple cpp files within a single translation unit.
1069 lines
31 KiB
C++
1069 lines
31 KiB
C++
/**************************************************************************/
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/* visual_script_nodes.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef VISUAL_SCRIPT_NODES_H
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#define VISUAL_SCRIPT_NODES_H
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#include "visual_script.h"
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class VisualScriptFunction : public VisualScriptNode {
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GDCLASS(VisualScriptFunction, VisualScriptNode);
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struct Argument {
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String name;
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Variant::Type type;
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PropertyHint hint;
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String hint_string;
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};
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Vector<Argument> arguments;
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bool stack_less;
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int stack_size;
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MultiplayerAPI::RPCMode rpc_mode;
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bool sequenced;
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "flow_control"; }
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void add_argument(Variant::Type p_type, const String &p_name, int p_index = -1, const PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = String(""));
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void set_argument_type(int p_argidx, Variant::Type p_type);
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Variant::Type get_argument_type(int p_argidx) const;
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void set_argument_name(int p_argidx, const String &p_name);
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String get_argument_name(int p_argidx) const;
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void remove_argument(int p_argidx);
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int get_argument_count() const;
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void set_stack_less(bool p_enable);
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bool is_stack_less() const;
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void set_sequenced(bool p_enable);
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bool is_sequenced() const;
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void set_stack_size(int p_size);
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int get_stack_size() const;
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void set_rpc_mode(MultiplayerAPI::RPCMode p_mode);
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MultiplayerAPI::RPCMode get_rpc_mode() const;
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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VisualScriptFunction();
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};
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class VisualScriptLists : public VisualScriptNode {
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GDCLASS(VisualScriptLists, VisualScriptNode)
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struct Port {
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String name;
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Variant::Type type;
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};
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protected:
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Vector<Port> inputports;
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Vector<Port> outputports;
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enum {
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OUTPUT_EDITABLE = 0x0001,
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OUTPUT_NAME_EDITABLE = 0x0002,
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OUTPUT_TYPE_EDITABLE = 0x0004,
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INPUT_EDITABLE = 0x0008,
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INPUT_NAME_EDITABLE = 0x000F,
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INPUT_TYPE_EDITABLE = 0x0010,
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};
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int flags;
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bool sequenced;
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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static void _bind_methods();
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public:
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virtual bool is_output_port_editable() const;
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virtual bool is_output_port_name_editable() const;
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virtual bool is_output_port_type_editable() const;
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virtual bool is_input_port_editable() const;
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virtual bool is_input_port_name_editable() const;
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virtual bool is_input_port_type_editable() const;
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const = 0;
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virtual String get_text() const = 0;
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virtual String get_category() const = 0;
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void add_input_data_port(Variant::Type p_type, const String &p_name, int p_index = -1);
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void set_input_data_port_type(int p_idx, Variant::Type p_type);
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void set_input_data_port_name(int p_idx, const String &p_name);
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void remove_input_data_port(int p_argidx);
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void add_output_data_port(Variant::Type p_type, const String &p_name, int p_index = -1);
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void set_output_data_port_type(int p_idx, Variant::Type p_type);
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void set_output_data_port_name(int p_idx, const String &p_name);
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void remove_output_data_port(int p_argidx);
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void set_sequenced(bool p_enable);
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bool is_sequenced() const;
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VisualScriptLists();
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};
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class VisualScriptComposeArray : public VisualScriptLists {
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GDCLASS(VisualScriptComposeArray, VisualScriptLists)
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "functions"; }
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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VisualScriptComposeArray();
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};
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class VisualScriptOperator : public VisualScriptNode {
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GDCLASS(VisualScriptOperator, VisualScriptNode);
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Variant::Type typed;
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Variant::Operator op;
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_category() const { return "operators"; }
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void set_operator(Variant::Operator p_op);
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Variant::Operator get_operator() const;
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void set_typed(Variant::Type p_op);
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Variant::Type get_typed() const;
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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VisualScriptOperator();
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};
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class VisualScriptSelect : public VisualScriptNode {
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GDCLASS(VisualScriptSelect, VisualScriptNode);
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Variant::Type typed;
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "operators"; }
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void set_typed(Variant::Type p_op);
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Variant::Type get_typed() const;
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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VisualScriptSelect();
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};
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class VisualScriptVariableGet : public VisualScriptNode {
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GDCLASS(VisualScriptVariableGet, VisualScriptNode);
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StringName variable;
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protected:
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virtual void _validate_property(PropertyInfo &property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_category() const { return "data"; }
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void set_variable(StringName p_variable);
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StringName get_variable() const;
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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VisualScriptVariableGet();
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};
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class VisualScriptVariableSet : public VisualScriptNode {
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GDCLASS(VisualScriptVariableSet, VisualScriptNode);
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StringName variable;
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protected:
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virtual void _validate_property(PropertyInfo &property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_category() const { return "data"; }
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void set_variable(StringName p_variable);
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StringName get_variable() const;
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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VisualScriptVariableSet();
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};
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class VisualScriptConstant : public VisualScriptNode {
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GDCLASS(VisualScriptConstant, VisualScriptNode);
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Variant::Type type;
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Variant value;
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protected:
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virtual void _validate_property(PropertyInfo &property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_category() const { return "constants"; }
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void set_constant_type(Variant::Type p_type);
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Variant::Type get_constant_type() const;
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void set_constant_value(Variant p_value);
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Variant get_constant_value() const;
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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VisualScriptConstant();
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};
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class VisualScriptPreload : public VisualScriptNode {
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GDCLASS(VisualScriptPreload, VisualScriptNode);
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Ref<Resource> preload;
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_category() const { return "data"; }
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void set_preload(const Ref<Resource> &p_preload);
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Ref<Resource> get_preload() const;
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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VisualScriptPreload();
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};
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class VisualScriptIndexGet : public VisualScriptNode {
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GDCLASS(VisualScriptIndexGet, VisualScriptNode);
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_category() const { return "operators"; }
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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VisualScriptIndexGet();
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};
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class VisualScriptIndexSet : public VisualScriptNode {
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GDCLASS(VisualScriptIndexSet, VisualScriptNode);
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_category() const { return "operators"; }
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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VisualScriptIndexSet();
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};
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class VisualScriptGlobalConstant : public VisualScriptNode {
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GDCLASS(VisualScriptGlobalConstant, VisualScriptNode);
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int index;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_category() const { return "constants"; }
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void set_global_constant(int p_which);
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int get_global_constant();
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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VisualScriptGlobalConstant();
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};
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class VisualScriptClassConstant : public VisualScriptNode {
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GDCLASS(VisualScriptClassConstant, VisualScriptNode);
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StringName base_type;
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StringName name;
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protected:
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static void _bind_methods();
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virtual void _validate_property(PropertyInfo &property) const;
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_category() const { return "constants"; }
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void set_class_constant(const StringName &p_which);
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StringName get_class_constant();
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void set_base_type(const StringName &p_which);
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StringName get_base_type();
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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VisualScriptClassConstant();
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};
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class VisualScriptBasicTypeConstant : public VisualScriptNode {
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GDCLASS(VisualScriptBasicTypeConstant, VisualScriptNode);
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Variant::Type type;
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StringName name;
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protected:
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static void _bind_methods();
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virtual void _validate_property(PropertyInfo &property) const;
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "constants"; }
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void set_basic_type_constant(const StringName &p_which);
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StringName get_basic_type_constant() const;
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|
|
void set_basic_type(Variant::Type p_which);
|
|
Variant::Type get_basic_type() const;
|
|
|
|
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
|
|
|
|
VisualScriptBasicTypeConstant();
|
|
};
|
|
|
|
class VisualScriptMathConstant : public VisualScriptNode {
|
|
GDCLASS(VisualScriptMathConstant, VisualScriptNode);
|
|
|
|
public:
|
|
enum MathConstant {
|
|
MATH_CONSTANT_ONE,
|
|
MATH_CONSTANT_PI,
|
|
MATH_CONSTANT_HALF_PI,
|
|
MATH_CONSTANT_TAU,
|
|
MATH_CONSTANT_E,
|
|
MATH_CONSTANT_SQRT2,
|
|
MATH_CONSTANT_INF,
|
|
MATH_CONSTANT_NAN,
|
|
MATH_CONSTANT_MAX
|
|
};
|
|
|
|
private:
|
|
static const char *const_name[MATH_CONSTANT_MAX];
|
|
static double const_value[MATH_CONSTANT_MAX];
|
|
MathConstant constant;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_category() const { return "constants"; }
|
|
|
|
void set_math_constant(MathConstant p_which);
|
|
MathConstant get_math_constant();
|
|
|
|
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
|
|
|
|
VisualScriptMathConstant();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualScriptMathConstant::MathConstant)
|
|
|
|
class VisualScriptEngineSingleton : public VisualScriptNode {
|
|
GDCLASS(VisualScriptEngineSingleton, VisualScriptNode);
|
|
|
|
String singleton;
|
|
|
|
protected:
|
|
void _validate_property(PropertyInfo &property) const;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_category() const { return "data"; }
|
|
|
|
void set_singleton(const String &p_string);
|
|
String get_singleton();
|
|
|
|
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
|
|
|
|
virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
|
|
|
|
VisualScriptEngineSingleton();
|
|
};
|
|
|
|
class VisualScriptSceneNode : public VisualScriptNode {
|
|
GDCLASS(VisualScriptSceneNode, VisualScriptNode);
|
|
|
|
NodePath path;
|
|
|
|
protected:
|
|
virtual void _validate_property(PropertyInfo &property) const;
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_category() const { return "data"; }
|
|
|
|
void set_node_path(const NodePath &p_path);
|
|
NodePath get_node_path();
|
|
|
|
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
|
|
|
|
virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
|
|
|
|
VisualScriptSceneNode();
|
|
};
|
|
|
|
class VisualScriptSceneTree : public VisualScriptNode {
|
|
GDCLASS(VisualScriptSceneTree, VisualScriptNode);
|
|
|
|
protected:
|
|
virtual void _validate_property(PropertyInfo &property) const;
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_category() const { return "data"; }
|
|
|
|
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
|
|
|
|
virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
|
|
|
|
VisualScriptSceneTree();
|
|
};
|
|
|
|
class VisualScriptResourcePath : public VisualScriptNode {
|
|
GDCLASS(VisualScriptResourcePath, VisualScriptNode);
|
|
|
|
String path;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_category() const { return "data"; }
|
|
|
|
void set_resource_path(const String &p_path);
|
|
String get_resource_path();
|
|
|
|
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
|
|
|
|
VisualScriptResourcePath();
|
|
};
|
|
|
|
class VisualScriptSelf : public VisualScriptNode {
|
|
GDCLASS(VisualScriptSelf, VisualScriptNode);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_category() const { return "data"; }
|
|
|
|
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
|
|
|
|
virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
|
|
|
|
VisualScriptSelf();
|
|
};
|
|
|
|
class VisualScriptCustomNode : public VisualScriptNode {
|
|
GDCLASS(VisualScriptCustomNode, VisualScriptNode);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
enum StartMode { //replicated for step
|
|
START_MODE_BEGIN_SEQUENCE,
|
|
START_MODE_CONTINUE_SEQUENCE,
|
|
START_MODE_RESUME_YIELD
|
|
};
|
|
|
|
enum { //replicated for step
|
|
STEP_SHIFT = 1 << 24,
|
|
STEP_MASK = STEP_SHIFT - 1,
|
|
STEP_PUSH_STACK_BIT = STEP_SHIFT, //push bit to stack
|
|
STEP_GO_BACK_BIT = STEP_SHIFT << 1, //go back to previous node
|
|
STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, //do not advance past this node
|
|
STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, //return from function
|
|
STEP_YIELD_BIT = STEP_SHIFT << 4, //yield (will find VisualScriptFunctionState state in first working memory)
|
|
};
|
|
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_text() const;
|
|
virtual String get_category() const;
|
|
|
|
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
|
|
|
|
virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
|
|
|
|
void _script_changed();
|
|
|
|
VisualScriptCustomNode();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualScriptCustomNode::StartMode);
|
|
|
|
class VisualScriptSubCall : public VisualScriptNode {
|
|
GDCLASS(VisualScriptSubCall, VisualScriptNode);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_text() const;
|
|
virtual String get_category() const;
|
|
|
|
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
|
|
|
|
VisualScriptSubCall();
|
|
};
|
|
|
|
class VisualScriptComment : public VisualScriptNode {
|
|
GDCLASS(VisualScriptComment, VisualScriptNode);
|
|
|
|
String title;
|
|
String description;
|
|
Size2 size;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_text() const;
|
|
virtual String get_category() const;
|
|
|
|
void set_title(const String &p_title);
|
|
String get_title() const;
|
|
|
|
void set_description(const String &p_description);
|
|
String get_description() const;
|
|
|
|
void set_size(const Size2 &p_size);
|
|
Size2 get_size() const;
|
|
|
|
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
|
|
|
|
VisualScriptComment();
|
|
};
|
|
|
|
class VisualScriptConstructor : public VisualScriptNode {
|
|
GDCLASS(VisualScriptConstructor, VisualScriptNode);
|
|
|
|
Variant::Type type;
|
|
MethodInfo constructor;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_category() const;
|
|
|
|
void set_constructor_type(Variant::Type p_type);
|
|
Variant::Type get_constructor_type() const;
|
|
|
|
void set_constructor(const Dictionary &p_info);
|
|
Dictionary get_constructor() const;
|
|
|
|
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
|
|
|
|
VisualScriptConstructor();
|
|
};
|
|
|
|
class VisualScriptLocalVar : public VisualScriptNode {
|
|
GDCLASS(VisualScriptLocalVar, VisualScriptNode);
|
|
|
|
StringName name;
|
|
Variant::Type type;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_category() const;
|
|
|
|
void set_var_name(const StringName &p_name);
|
|
StringName get_var_name() const;
|
|
|
|
void set_var_type(Variant::Type p_type);
|
|
Variant::Type get_var_type() const;
|
|
|
|
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
|
|
|
|
VisualScriptLocalVar();
|
|
};
|
|
|
|
class VisualScriptLocalVarSet : public VisualScriptNode {
|
|
GDCLASS(VisualScriptLocalVarSet, VisualScriptNode);
|
|
|
|
StringName name;
|
|
Variant::Type type;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_text() const;
|
|
virtual String get_category() const;
|
|
|
|
void set_var_name(const StringName &p_name);
|
|
StringName get_var_name() const;
|
|
|
|
void set_var_type(Variant::Type p_type);
|
|
Variant::Type get_var_type() const;
|
|
|
|
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
|
|
|
|
VisualScriptLocalVarSet();
|
|
};
|
|
|
|
class VisualScriptInputAction : public VisualScriptNode {
|
|
GDCLASS(VisualScriptInputAction, VisualScriptNode);
|
|
|
|
public:
|
|
enum Mode {
|
|
MODE_PRESSED,
|
|
MODE_RELEASED,
|
|
MODE_JUST_PRESSED,
|
|
MODE_JUST_RELEASED,
|
|
};
|
|
|
|
StringName name;
|
|
Mode mode;
|
|
|
|
protected:
|
|
virtual void _validate_property(PropertyInfo &property) const;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_category() const;
|
|
|
|
void set_action_name(const StringName &p_name);
|
|
StringName get_action_name() const;
|
|
|
|
void set_action_mode(Mode p_mode);
|
|
Mode get_action_mode() const;
|
|
|
|
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
|
|
|
|
VisualScriptInputAction();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualScriptInputAction::Mode)
|
|
|
|
class VisualScriptDeconstruct : public VisualScriptNode {
|
|
GDCLASS(VisualScriptDeconstruct, VisualScriptNode);
|
|
|
|
struct Element {
|
|
StringName name;
|
|
Variant::Type type;
|
|
};
|
|
|
|
Vector<Element> elements;
|
|
|
|
void _update_elements();
|
|
Variant::Type type;
|
|
|
|
void _set_elem_cache(const Array &p_elements);
|
|
Array _get_elem_cache() const;
|
|
|
|
virtual void _validate_property(PropertyInfo &property) const;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_category() const;
|
|
|
|
void set_deconstruct_type(Variant::Type p_type);
|
|
Variant::Type get_deconstruct_type() const;
|
|
|
|
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
|
|
|
|
VisualScriptDeconstruct();
|
|
};
|
|
|
|
void register_visual_script_nodes();
|
|
void unregister_visual_script_nodes();
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
namespace NSVisualScript {
|
|
Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const Ref<Script> &script);
|
|
}
|
|
#endif
|
|
|
|
#endif // VISUAL_SCRIPT_NODES_H
|