1426cd3b3a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". Backported from #70885.
389 lines
16 KiB
C++
389 lines
16 KiB
C++
/**************************************************************************/
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/* multimesh.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "multimesh.h"
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#include "servers/visual_server.h"
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void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) {
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if (transform_format != TRANSFORM_3D) {
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return;
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}
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const PoolVector<Vector3> &xforms = p_array;
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int len = xforms.size();
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ERR_FAIL_COND((len / 4) != instance_count);
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if (len == 0) {
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return;
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}
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PoolVector<Vector3>::Read r = xforms.read();
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for (int i = 0; i < len / 4; i++) {
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Transform t;
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t.basis[0] = r[i * 4 + 0];
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t.basis[1] = r[i * 4 + 1];
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t.basis[2] = r[i * 4 + 2];
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t.origin = r[i * 4 + 3];
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set_instance_transform(i, t);
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}
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}
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PoolVector<Vector3> MultiMesh::_get_transform_array() const {
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if (transform_format != TRANSFORM_3D) {
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return PoolVector<Vector3>();
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}
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if (instance_count == 0) {
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return PoolVector<Vector3>();
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}
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PoolVector<Vector3> xforms;
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xforms.resize(instance_count * 4);
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PoolVector<Vector3>::Write w = xforms.write();
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for (int i = 0; i < instance_count; i++) {
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Transform t = get_instance_transform(i);
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w[i * 4 + 0] = t.basis[0];
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w[i * 4 + 1] = t.basis[1];
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w[i * 4 + 2] = t.basis[2];
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w[i * 4 + 3] = t.origin;
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}
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return xforms;
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}
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void MultiMesh::_set_transform_2d_array(const PoolVector<Vector2> &p_array) {
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if (transform_format != TRANSFORM_2D) {
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return;
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}
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const PoolVector<Vector2> &xforms = p_array;
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int len = xforms.size();
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ERR_FAIL_COND((len / 3) != instance_count);
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if (len == 0) {
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return;
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}
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PoolVector<Vector2>::Read r = xforms.read();
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for (int i = 0; i < len / 3; i++) {
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Transform2D t;
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t.elements[0] = r[i * 3 + 0];
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t.elements[1] = r[i * 3 + 1];
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t.elements[2] = r[i * 3 + 2];
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set_instance_transform_2d(i, t);
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}
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}
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PoolVector<Vector2> MultiMesh::_get_transform_2d_array() const {
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if (transform_format != TRANSFORM_2D) {
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return PoolVector<Vector2>();
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}
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if (instance_count == 0) {
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return PoolVector<Vector2>();
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}
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PoolVector<Vector2> xforms;
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xforms.resize(instance_count * 3);
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PoolVector<Vector2>::Write w = xforms.write();
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for (int i = 0; i < instance_count; i++) {
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Transform2D t = get_instance_transform_2d(i);
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w[i * 3 + 0] = t.elements[0];
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w[i * 3 + 1] = t.elements[1];
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w[i * 3 + 2] = t.elements[2];
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}
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return xforms;
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}
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void MultiMesh::_set_color_array(const PoolVector<Color> &p_array) {
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const PoolVector<Color> &colors = p_array;
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int len = colors.size();
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if (len == 0) {
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return;
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}
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ERR_FAIL_COND(len != instance_count);
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PoolVector<Color>::Read r = colors.read();
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for (int i = 0; i < len; i++) {
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set_instance_color(i, r[i]);
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}
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}
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PoolVector<Color> MultiMesh::_get_color_array() const {
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if (instance_count == 0 || color_format == COLOR_NONE) {
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return PoolVector<Color>();
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}
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PoolVector<Color> colors;
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colors.resize(instance_count);
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for (int i = 0; i < instance_count; i++) {
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colors.set(i, get_instance_color(i));
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}
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return colors;
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}
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void MultiMesh::_set_custom_data_array(const PoolVector<Color> &p_array) {
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const PoolVector<Color> &custom_datas = p_array;
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int len = custom_datas.size();
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if (len == 0) {
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return;
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}
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ERR_FAIL_COND(len != instance_count);
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PoolVector<Color>::Read r = custom_datas.read();
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for (int i = 0; i < len; i++) {
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set_instance_custom_data(i, r[i]);
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}
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}
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PoolVector<Color> MultiMesh::_get_custom_data_array() const {
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if (instance_count == 0 || custom_data_format == CUSTOM_DATA_NONE) {
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return PoolVector<Color>();
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}
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PoolVector<Color> custom_datas;
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custom_datas.resize(instance_count);
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for (int i = 0; i < instance_count; i++) {
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custom_datas.set(i, get_instance_custom_data(i));
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}
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return custom_datas;
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}
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void MultiMesh::set_mesh(const Ref<Mesh> &p_mesh) {
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mesh = p_mesh;
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if (!mesh.is_null()) {
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VisualServer::get_singleton()->multimesh_set_mesh(multimesh, mesh->get_rid());
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} else {
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VisualServer::get_singleton()->multimesh_set_mesh(multimesh, RID());
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}
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}
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Ref<Mesh> MultiMesh::get_mesh() const {
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return mesh;
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}
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void MultiMesh::set_instance_count(int p_count) {
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ERR_FAIL_COND(p_count < 0);
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VisualServer::get_singleton()->multimesh_allocate(multimesh, p_count, VS::MultimeshTransformFormat(transform_format), VS::MultimeshColorFormat(color_format), VS::MultimeshCustomDataFormat(custom_data_format));
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instance_count = p_count;
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}
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int MultiMesh::get_instance_count() const {
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return instance_count;
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}
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void MultiMesh::set_visible_instance_count(int p_count) {
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ERR_FAIL_COND(p_count < -1);
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VisualServer::get_singleton()->multimesh_set_visible_instances(multimesh, p_count);
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visible_instance_count = p_count;
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}
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void MultiMesh::set_physics_interpolation_quality(PhysicsInterpolationQuality p_quality) {
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_physics_interpolation_quality = p_quality;
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VisualServer::get_singleton()->multimesh_set_physics_interpolation_quality(multimesh, (VS::MultimeshPhysicsInterpolationQuality)p_quality);
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}
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int MultiMesh::get_visible_instance_count() const {
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return visible_instance_count;
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}
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void MultiMesh::reset_instance_physics_interpolation(int p_instance) {
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VisualServer::get_singleton()->multimesh_instance_reset_physics_interpolation(multimesh, p_instance);
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}
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void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) {
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VisualServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform);
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}
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void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_transform) {
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VisualServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform);
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emit_changed();
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}
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Transform MultiMesh::get_instance_transform(int p_instance) const {
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return VisualServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance);
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}
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Transform2D MultiMesh::get_instance_transform_2d(int p_instance) const {
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return VisualServer::get_singleton()->multimesh_instance_get_transform_2d(multimesh, p_instance);
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}
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void MultiMesh::set_instance_color(int p_instance, const Color &p_color) {
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VisualServer::get_singleton()->multimesh_instance_set_color(multimesh, p_instance, p_color);
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}
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Color MultiMesh::get_instance_color(int p_instance) const {
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return VisualServer::get_singleton()->multimesh_instance_get_color(multimesh, p_instance);
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}
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void MultiMesh::set_instance_custom_data(int p_instance, const Color &p_custom_data) {
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VisualServer::get_singleton()->multimesh_instance_set_custom_data(multimesh, p_instance, p_custom_data);
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}
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Color MultiMesh::get_instance_custom_data(int p_instance) const {
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return VisualServer::get_singleton()->multimesh_instance_get_custom_data(multimesh, p_instance);
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}
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void MultiMesh::set_as_bulk_array(const PoolVector<float> &p_array) {
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VisualServer::get_singleton()->multimesh_set_as_bulk_array(multimesh, p_array);
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}
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void MultiMesh::set_as_bulk_array_interpolated(const PoolVector<float> &p_array_curr, const PoolVector<float> &p_array_prev) {
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VisualServer::get_singleton()->multimesh_set_as_bulk_array_interpolated(multimesh, p_array_curr, p_array_prev);
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}
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void MultiMesh::set_physics_interpolated(bool p_interpolated) {
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VisualServer::get_singleton()->multimesh_set_physics_interpolated(multimesh, p_interpolated);
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}
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AABB MultiMesh::get_aabb() const {
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return VisualServer::get_singleton()->multimesh_get_aabb(multimesh);
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}
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RID MultiMesh::get_rid() const {
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return multimesh;
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}
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void MultiMesh::set_color_format(ColorFormat p_color_format) {
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ERR_FAIL_COND(instance_count > 0);
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color_format = p_color_format;
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}
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MultiMesh::ColorFormat MultiMesh::get_color_format() const {
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return color_format;
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}
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void MultiMesh::set_custom_data_format(CustomDataFormat p_custom_data_format) {
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ERR_FAIL_COND(instance_count > 0);
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custom_data_format = p_custom_data_format;
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}
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MultiMesh::CustomDataFormat MultiMesh::get_custom_data_format() const {
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return custom_data_format;
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}
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void MultiMesh::set_transform_format(TransformFormat p_transform_format) {
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ERR_FAIL_COND(instance_count > 0);
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transform_format = p_transform_format;
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}
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MultiMesh::TransformFormat MultiMesh::get_transform_format() const {
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return transform_format;
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}
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void MultiMesh::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MultiMesh::set_mesh);
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ClassDB::bind_method(D_METHOD("get_mesh"), &MultiMesh::get_mesh);
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ClassDB::bind_method(D_METHOD("set_color_format", "format"), &MultiMesh::set_color_format);
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ClassDB::bind_method(D_METHOD("get_color_format"), &MultiMesh::get_color_format);
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ClassDB::bind_method(D_METHOD("set_custom_data_format", "format"), &MultiMesh::set_custom_data_format);
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ClassDB::bind_method(D_METHOD("get_custom_data_format"), &MultiMesh::get_custom_data_format);
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ClassDB::bind_method(D_METHOD("set_transform_format", "format"), &MultiMesh::set_transform_format);
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ClassDB::bind_method(D_METHOD("get_transform_format"), &MultiMesh::get_transform_format);
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ClassDB::bind_method(D_METHOD("set_instance_count", "count"), &MultiMesh::set_instance_count);
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ClassDB::bind_method(D_METHOD("get_instance_count"), &MultiMesh::get_instance_count);
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ClassDB::bind_method(D_METHOD("set_visible_instance_count", "count"), &MultiMesh::set_visible_instance_count);
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ClassDB::bind_method(D_METHOD("get_visible_instance_count"), &MultiMesh::get_visible_instance_count);
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ClassDB::bind_method(D_METHOD("set_physics_interpolation_quality", "quality"), &MultiMesh::set_physics_interpolation_quality);
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ClassDB::bind_method(D_METHOD("get_physics_interpolation_quality"), &MultiMesh::get_physics_interpolation_quality);
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ClassDB::bind_method(D_METHOD("set_instance_transform", "instance", "transform"), &MultiMesh::set_instance_transform);
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ClassDB::bind_method(D_METHOD("set_instance_transform_2d", "instance", "transform"), &MultiMesh::set_instance_transform_2d);
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ClassDB::bind_method(D_METHOD("get_instance_transform", "instance"), &MultiMesh::get_instance_transform);
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ClassDB::bind_method(D_METHOD("get_instance_transform_2d", "instance"), &MultiMesh::get_instance_transform_2d);
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ClassDB::bind_method(D_METHOD("set_instance_color", "instance", "color"), &MultiMesh::set_instance_color);
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ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color);
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ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data);
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ClassDB::bind_method(D_METHOD("get_instance_custom_data", "instance"), &MultiMesh::get_instance_custom_data);
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ClassDB::bind_method(D_METHOD("reset_instance_physics_interpolation", "instance"), &MultiMesh::reset_instance_physics_interpolation);
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ClassDB::bind_method(D_METHOD("set_as_bulk_array", "array"), &MultiMesh::set_as_bulk_array);
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ClassDB::bind_method(D_METHOD("set_as_bulk_array_interpolated", "array_current", "array_previous"), &MultiMesh::set_as_bulk_array_interpolated);
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ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb);
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ClassDB::bind_method(D_METHOD("_set_transform_array"), &MultiMesh::_set_transform_array);
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ClassDB::bind_method(D_METHOD("_get_transform_array"), &MultiMesh::_get_transform_array);
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ClassDB::bind_method(D_METHOD("_set_transform_2d_array"), &MultiMesh::_set_transform_2d_array);
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ClassDB::bind_method(D_METHOD("_get_transform_2d_array"), &MultiMesh::_get_transform_2d_array);
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ClassDB::bind_method(D_METHOD("_set_color_array"), &MultiMesh::_set_color_array);
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ClassDB::bind_method(D_METHOD("_get_color_array"), &MultiMesh::_get_color_array);
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ClassDB::bind_method(D_METHOD("_set_custom_data_array"), &MultiMesh::_set_custom_data_array);
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ClassDB::bind_method(D_METHOD("_get_custom_data_array"), &MultiMesh::_get_custom_data_array);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "color_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_color_format", "get_color_format");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_data_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_custom_data_format", "get_custom_data_format");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"), "set_instance_count", "get_instance_count");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count", PROPERTY_HINT_RANGE, "-1,16384,1,or_greater"), "set_visible_instance_count", "get_visible_instance_count");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
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ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_array", "_get_transform_array");
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ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "transform_2d_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_2d_array", "_get_transform_2d_array");
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ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_color_array", "_get_color_array");
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ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "custom_data_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_custom_data_array", "_get_custom_data_array");
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ADD_GROUP("Physics Interpolation", "physics_interpolation");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_interpolation_quality", PROPERTY_HINT_ENUM, "Fast,High"), "set_physics_interpolation_quality", "get_physics_interpolation_quality");
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BIND_ENUM_CONSTANT(TRANSFORM_2D);
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BIND_ENUM_CONSTANT(TRANSFORM_3D);
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BIND_ENUM_CONSTANT(COLOR_NONE);
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BIND_ENUM_CONSTANT(COLOR_8BIT);
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BIND_ENUM_CONSTANT(COLOR_FLOAT);
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BIND_ENUM_CONSTANT(CUSTOM_DATA_NONE);
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BIND_ENUM_CONSTANT(CUSTOM_DATA_8BIT);
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BIND_ENUM_CONSTANT(CUSTOM_DATA_FLOAT);
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BIND_ENUM_CONSTANT(INTERP_QUALITY_FAST);
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BIND_ENUM_CONSTANT(INTERP_QUALITY_HIGH);
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}
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MultiMesh::MultiMesh() {
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multimesh = RID_PRIME(VisualServer::get_singleton()->multimesh_create());
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color_format = COLOR_NONE;
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custom_data_format = CUSTOM_DATA_NONE;
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transform_format = TRANSFORM_2D;
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visible_instance_count = -1;
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instance_count = 0;
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_physics_interpolation_quality = INTERP_QUALITY_FAST;
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}
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MultiMesh::~MultiMesh() {
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VisualServer::get_singleton()->free(multimesh);
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}
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