virtualx-engine/scene/resources/theme.h
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00

226 lines
12 KiB
C++

/**************************************************************************/
/* theme.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef THEME_H
#define THEME_H
#include "core/io/resource_loader.h"
#include "core/resource.h"
#include "scene/resources/font.h"
#include "scene/resources/shader.h"
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"
class Theme : public Resource {
GDCLASS(Theme, Resource);
RES_BASE_EXTENSION("theme");
#ifdef TOOLS_ENABLED
friend class ThemeItemImportTree;
friend class ThemeItemEditorDialog;
friend class ThemeTypeEditor;
#endif
public:
enum DataType {
DATA_TYPE_COLOR,
DATA_TYPE_CONSTANT,
DATA_TYPE_FONT,
DATA_TYPE_ICON,
DATA_TYPE_STYLEBOX,
DATA_TYPE_MAX
};
private:
bool no_change_propagation = false;
void _emit_theme_changed(bool p_notify_list_changed = false);
HashMap<StringName, HashMap<StringName, Ref<Texture>>> icon_map;
HashMap<StringName, HashMap<StringName, Ref<StyleBox>>> style_map;
HashMap<StringName, HashMap<StringName, Ref<Font>>> font_map;
HashMap<StringName, HashMap<StringName, Ref<Shader>>> shader_map;
HashMap<StringName, HashMap<StringName, Color>> color_map;
HashMap<StringName, HashMap<StringName, int>> constant_map;
HashMap<StringName, StringName> variation_map;
HashMap<StringName, List<StringName>> variation_base_map;
PoolVector<String> _get_icon_list(const String &p_theme_type) const;
PoolVector<String> _get_icon_types() const;
PoolVector<String> _get_stylebox_list(const String &p_theme_type) const;
PoolVector<String> _get_stylebox_types() const;
PoolVector<String> _get_font_list(const String &p_theme_type) const;
PoolVector<String> _get_font_types() const;
PoolVector<String> _get_color_list(const String &p_theme_type) const;
PoolVector<String> _get_color_types() const;
PoolVector<String> _get_constant_list(const String &p_theme_type) const;
PoolVector<String> _get_constant_types() const;
PoolVector<String> _get_theme_item_list(DataType p_data_type, const String &p_theme_type) const;
PoolVector<String> _get_theme_item_types(DataType p_data_type) const;
Vector<String> _get_type_variation_list(const StringName &p_theme_type) const;
PoolVector<String> _get_type_list(const String &p_theme_type) const;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
// Universal Theme resources used when no other theme has the item.
static Ref<Theme> default_theme;
static Ref<Theme> project_default_theme;
// Universal default values, final fallback for every theme.
static Ref<Texture> default_icon;
static Ref<StyleBox> default_style;
static Ref<Font> default_font;
// Default values configurable for each individual theme.
Ref<Font> default_theme_font;
static void _bind_methods();
void _freeze_change_propagation();
void _unfreeze_and_propagate_changes();
public:
static Ref<Theme> get_default();
static void set_default(const Ref<Theme> &p_default);
static Ref<Theme> get_project_default();
static void set_project_default(const Ref<Theme> &p_project_default);
static void set_default_icon(const Ref<Texture> &p_icon);
static void set_default_style(const Ref<StyleBox> &p_style);
static void set_default_font(const Ref<Font> &p_font);
static bool is_valid_type_name(const String &p_name);
static bool is_valid_item_name(const String &p_name);
void set_default_theme_font(const Ref<Font> &p_default_font);
Ref<Font> get_default_theme_font() const;
bool has_default_theme_font() const;
void set_icon(const StringName &p_name, const StringName &p_theme_type, const Ref<Texture> &p_icon);
Ref<Texture> get_icon(const StringName &p_name, const StringName &p_theme_type) const;
bool has_icon(const StringName &p_name, const StringName &p_theme_type) const;
bool has_icon_nocheck(const StringName &p_name, const StringName &p_theme_type) const;
void rename_icon(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type);
void clear_icon(const StringName &p_name, const StringName &p_theme_type);
void get_icon_list(StringName p_theme_type, List<StringName> *p_list) const;
void add_icon_type(const StringName &p_theme_type);
void remove_icon_type(const StringName &p_theme_type);
void get_icon_types(List<StringName> *p_list) const;
void set_shader(const StringName &p_name, const StringName &p_theme_type, const Ref<Shader> &p_shader);
Ref<Shader> get_shader(const StringName &p_name, const StringName &p_theme_type) const;
bool has_shader(const StringName &p_name, const StringName &p_theme_type) const;
void clear_shader(const StringName &p_name, const StringName &p_theme_type);
void get_shader_list(const StringName &p_theme_type, List<StringName> *p_list) const;
void set_stylebox(const StringName &p_name, const StringName &p_theme_type, const Ref<StyleBox> &p_style);
Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_theme_type) const;
bool has_stylebox(const StringName &p_name, const StringName &p_theme_type) const;
bool has_stylebox_nocheck(const StringName &p_name, const StringName &p_theme_type) const;
void rename_stylebox(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type);
void clear_stylebox(const StringName &p_name, const StringName &p_theme_type);
void get_stylebox_list(StringName p_theme_type, List<StringName> *p_list) const;
void add_stylebox_type(const StringName &p_theme_type);
void remove_stylebox_type(const StringName &p_theme_type);
void get_stylebox_types(List<StringName> *p_list) const;
void set_font(const StringName &p_name, const StringName &p_theme_type, const Ref<Font> &p_font);
Ref<Font> get_font(const StringName &p_name, const StringName &p_theme_type) const;
bool has_font(const StringName &p_name, const StringName &p_theme_type) const;
bool has_font_nocheck(const StringName &p_name, const StringName &p_theme_type) const;
void rename_font(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type);
void clear_font(const StringName &p_name, const StringName &p_theme_type);
void get_font_list(StringName p_theme_type, List<StringName> *p_list) const;
void add_font_type(const StringName &p_theme_type);
void remove_font_type(const StringName &p_theme_type);
void get_font_types(List<StringName> *p_list) const;
void set_color(const StringName &p_name, const StringName &p_theme_type, const Color &p_color);
Color get_color(const StringName &p_name, const StringName &p_theme_type) const;
bool has_color(const StringName &p_name, const StringName &p_theme_type) const;
bool has_color_nocheck(const StringName &p_name, const StringName &p_theme_type) const;
void rename_color(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type);
void clear_color(const StringName &p_name, const StringName &p_theme_type);
void get_color_list(StringName p_theme_type, List<StringName> *p_list) const;
void add_color_type(const StringName &p_theme_type);
void remove_color_type(const StringName &p_theme_type);
void get_color_types(List<StringName> *p_list) const;
void set_constant(const StringName &p_name, const StringName &p_theme_type, int p_constant);
int get_constant(const StringName &p_name, const StringName &p_theme_type) const;
bool has_constant(const StringName &p_name, const StringName &p_theme_type) const;
bool has_constant_nocheck(const StringName &p_name, const StringName &p_theme_type) const;
void rename_constant(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type);
void clear_constant(const StringName &p_name, const StringName &p_theme_type);
void get_constant_list(StringName p_theme_type, List<StringName> *p_list) const;
void add_constant_type(const StringName &p_theme_type);
void remove_constant_type(const StringName &p_theme_type);
void get_constant_types(List<StringName> *p_list) const;
void set_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type, const Variant &p_value);
Variant get_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type) const;
bool has_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type) const;
bool has_theme_item_nocheck(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type) const;
void rename_theme_item(DataType p_data_type, const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type);
void clear_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type);
void get_theme_item_list(DataType p_data_type, StringName p_theme_type, List<StringName> *p_list) const;
void add_theme_item_type(DataType p_data_type, const StringName &p_theme_type);
void remove_theme_item_type(DataType p_data_type, const StringName &p_theme_type);
void get_theme_item_types(DataType p_data_type, List<StringName> *p_list) const;
void set_type_variation(const StringName &p_theme_type, const StringName &p_base_type);
bool is_type_variation(const StringName &p_theme_type, const StringName &p_base_type) const;
void clear_type_variation(const StringName &p_theme_type);
StringName get_type_variation_base(const StringName &p_theme_type) const;
void get_type_variation_list(const StringName &p_base_type, List<StringName> *p_list) const;
void add_type(const StringName &p_theme_type);
void remove_type(const StringName &p_theme_type);
void get_type_list(List<StringName> *p_list) const;
void get_type_dependencies(const StringName &p_base_type, const StringName &p_type_variant, List<StringName> *p_list);
void copy_default_theme();
void copy_theme(const Ref<Theme> &p_other);
void merge_with(const Ref<Theme> &p_other);
void clear();
Theme();
~Theme();
};
VARIANT_ENUM_CAST(Theme::DataType);
#endif // THEME_H