virtualx-engine/servers/rendering/renderer_rd/forward_clustered
Dario 9b91750fb1 Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
Introduces a new structure to store samplers created with certain parameters instead of storing a 'custom' set of samplers. Allows viewports to correctly configure the mipmap bias and use it when rendering the scene.
2023-09-06 11:24:19 -03:00
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render_forward_clustered.cpp Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. 2023-09-06 11:24:19 -03:00
render_forward_clustered.h Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. 2023-09-06 11:24:19 -03:00
scene_shader_forward_clustered.cpp Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog 2023-09-05 18:15:02 +02:00
scene_shader_forward_clustered.h Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00