.. |
effects
|
Merge pull request #81074 from DarioSamo/flip-motion-vectors
|
2023-08-29 12:46:44 +02:00 |
environment
|
Draw sky as a fullscreen triangle
|
2023-08-05 17:55:43 -03:00 |
forward_clustered
|
Fix LightmapGI shading sometimes being unlit or black
|
2023-09-20 01:41:32 +03:00 |
forward_mobile
|
Fix LightmapGI shading sometimes being unlit or black
|
2023-09-20 01:41:32 +03:00 |
blit.glsl
|
Add option to enable HDR rendering in 2D
|
2023-08-07 11:24:03 +02:00 |
canvas.glsl
|
Add option to use world coordinates in canvas item shader
|
2023-08-30 15:32:18 +02:00 |
canvas_occlusion.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
canvas_sdf.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
canvas_uniforms_inc.glsl
|
Add option to enable HDR rendering in 2D
|
2023-08-07 11:24:03 +02:00 |
cluster_data_inc.glsl
|
Create mobile renderer
|
2021-05-03 21:54:11 +10:00 |
cluster_debug.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
cluster_render.glsl
|
Save cluster render shader from being optimized out entirely
|
2023-05-08 18:39:49 +02:00 |
cluster_store.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
decal_data_inc.glsl
|
More fixes to mobile renderer
|
2021-08-18 12:20:19 -03:00 |
giprobe_write.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
light_data_inc.glsl
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
particles.glsl
|
replace sampler arrays with constant sampler elements
|
2023-06-22 01:11:57 +03:00 |
particles_copy.glsl
|
Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
|
2023-09-08 20:01:57 +01:00 |
samplers_inc.glsl
|
replace sampler arrays with constant sampler elements
|
2023-06-22 01:11:57 +03:00 |
scene_data_inc.glsl
|
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
|
2022-12-03 22:41:27 -08:00 |
scene_forward_aa_inc.glsl
|
Fix alpha hash by correcting typos and doing calculations in object space
|
2022-11-14 17:57:49 -08:00 |
scene_forward_gi_inc.glsl
|
replace sampler arrays with constant sampler elements
|
2023-06-22 01:11:57 +03:00 |
scene_forward_lights_inc.glsl
|
Fix various typos with codespell
|
2023-08-07 13:09:47 +02:00 |
SCsub
|
Extract shared scene data into a separate class
|
2022-09-15 12:09:57 +10:00 |
skeleton.glsl
|
Automatically transform Skeleton2D calculations so pivots are not needed
|
2023-01-27 14:55:22 -08:00 |