effects
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Split out bokeh_dof and copy effects
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2022-05-11 11:08:56 +10:00 |
canvas.glsl
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Implement Label3D node.
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2022-04-22 12:08:46 +03:00 |
cubemap_roughness.glsl
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Use prefiltered radiance
|
2022-02-16 21:37:18 -08:00 |
cubemap_roughness_inc.glsl
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Use prefiltered radiance
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2022-02-16 21:37:18 -08:00 |
cubemap_roughness_raster.glsl
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Use prefiltered radiance
|
2022-02-16 21:37:18 -08:00 |
particles_copy.glsl
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Revert "Fix particle trail glitch"
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2022-03-01 20:16:10 +01:00 |
scene_forward_clustered.glsl
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Fix computation of screen_uv
|
2022-05-16 00:00:01 -04:00 |
scene_forward_mobile.glsl
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Fix computation of screen_uv
|
2022-05-16 00:00:01 -04:00 |
SCsub
|
Splitting tonemapper into its own class
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2022-04-28 15:00:30 +10:00 |