2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
20 lines
627 B
XML
20 lines
627 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="SphereShape" inherits="Shape" version="3.2">
|
|
<brief_description>
|
|
Sphere shape for 3D collisions.
|
|
</brief_description>
|
|
<description>
|
|
Sphere shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. This shape is useful for modeling sphere-like 3D objects.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
|
|
The sphere's radius. The shape's diameter is double the radius.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|