b087538119
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
62 lines
2.1 KiB
XML
62 lines
2.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFSkin" inherits="Resource" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_inverse_binds">
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<return type="Array" />
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<description>
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</description>
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</method>
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<method name="get_joint_i_to_bone_i">
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<return type="Dictionary" />
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<description>
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</description>
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</method>
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<method name="get_joint_i_to_name">
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<return type="Dictionary" />
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<description>
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</description>
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</method>
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<method name="set_inverse_binds">
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<return type="void" />
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<argument index="0" name="inverse_binds" type="Array" />
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<description>
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</description>
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</method>
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<method name="set_joint_i_to_bone_i">
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<return type="void" />
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<argument index="0" name="joint_i_to_bone_i" type="Dictionary" />
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<description>
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</description>
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</method>
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<method name="set_joint_i_to_name">
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<return type="void" />
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<argument index="0" name="joint_i_to_name" type="Dictionary" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="godot_skin" type="Skin" setter="set_godot_skin" getter="get_godot_skin">
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</member>
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<member name="joints" type="PoolIntArray" setter="set_joints" getter="get_joints" default="PoolIntArray( )">
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</member>
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<member name="joints_original" type="PoolIntArray" setter="set_joints_original" getter="get_joints_original" default="PoolIntArray( )">
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</member>
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<member name="non_joints" type="PoolIntArray" setter="set_non_joints" getter="get_non_joints" default="PoolIntArray( )">
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</member>
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<member name="roots" type="PoolIntArray" setter="set_roots" getter="get_roots" default="PoolIntArray( )">
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</member>
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<member name="skeleton" type="int" setter="set_skeleton" getter="get_skeleton" default="-1">
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</member>
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<member name="skin_root" type="int" setter="set_skin_root" getter="get_skin_root" default="-1">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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